"We're going to make our single-player levels challenging! But not in a way that requires strategy to beat, but rather we're just going to force the player to restart over and over again until they finally get a starting loadout that can counter the initial zerg rush of cavalry and flying units at the start of every single ****ing level" -dev
THE NINJAS BECOME TARGETABLE AS THEY REACH THE ****ING GEMS! What the **** am I supposed to do about this? The level design for 20 is the worst I've ever seen
Level 20 is horribly designed for getting 3 stars. You just have to rely on getting good drops, there is no way to use correct placement to guarantee a win like with a well designed level. It's a luck map.
I accidentally lost all 40 of my human troops in the collection menu. Any way to get them back?
All I have now are my 12 orcs and a couple of catapults
I want to be a ranger, but then I have to start with a crappy heavy machine gun that can't hit a damn thing. Can't I start with a small gun instead, so I can move on to something more useful?
I wish Master Defender gave you 2% absorbtion. The +4% is just irksome, +5% would look more rounded, and honestly the last one should have a larger reward
Question: If I fail a level, quit to title menu, and then click continue to restart that day, does that count as Carry Over? meaning some badges will be locked?
I've been stuck on the final wave of stage 10 for about 15 minutes, the boss warning and description came up but then no boss spawned and I'm just fighting small groups of enemies
lalalolo49, no, it just means when an enemy would normally drop a coin, they instead drop two. Unless it states it in the skill description (like with the final skill in each path), it's a general upgrade