"Thanks to the comparison of damage from bullets, operator is able to determine the weapon from which he was shot" Is anyone not wondering how the guy learned how each gun feels when being shot with it?
Me:"Hello, merchant! I want to sell you these few items here."
*Gives items*
Merchant: "Wow, that's a lot!. Ok, here's a handful of pennies."
*Stares at merchant*
Me:"Um, can I buy the stuff back so I can sell it somewhere else an turn the profit I completely lost?"
Merchant:"Happily! That's be $50."
Continued:
5. possibly more airports. if it gives you an incentive, you can set up a donation system with 5-15 kreds being uping the speed of planes by a large margin after you implement an incentive to do so (not by slowing down planes by a rediculous amount, but maybe by tweaking the price of upping flights or by making a costly upgrade system for individual planes
6. Monopoly exploitation. After buying out competition in an area, you should probably get a massive ticket sale boost along with pricing boost.
7. Face-value. When spending on self-advertisement, you should get a miniscule increase in face value which should be from -100 to 100 to symbolize how likely others will buy your tickets if there is a competitor
Some suggestions:
1. Competition with the possibility to reduce your ticket cost so you will get the most customers.
2. buy-out the competitors if they lose too much money. (perhaps since it is an idle game, they can expand when you expand or stay static but drain income if you use the same routs that they do.
3. First and business class with addition to the economy class for a variety of people
4. maybe use some sliders for ticket pricing which affects percentage of passengers and profits
Sprinting, Prone, Ability to be able to vote more often, more GP opportunities, dedicated servers, tutorial, no specialized weapon kills for bronze and silver contracts, a suggestions page on the game itself so we don't have to post here.