For anybody that needs the BOTD, you'll need to get the SuperNova SWF Enabler. More details here: https://1b49a41e-2d72-4dae-8488-b4fe6976729b.atarimworker.io/forums/1-kongregate/topics/1932722-the-future-of-flash-games-on-kongregate
Finally got to level 100 and it's just a stronger attack robot called a Bombardier. Base stats are 1k damage, 300k health, and 10 speed. I was expecting something way bigger for reaching this point, but I guess not. This game really wants to waste your time in small ways.
The enemies in the training ground make it really easy to grind for more money and exp. I managed to beat it thanks to a Paladin/Shaman team; my Paladin uses Wisdom Aura to restore MP and my Shaman's spring of life handles HP regeneration. They couldn't get my team unless they had instant KO attacks. Pretty fun, but the balancing is definitely off.
Yeah, sorry, but this game is just plain bad. The hitboxes are messed up making it easy to touch spikes or for the character to go crazy when they touch a corner. And that final boss's hitbox is incredibly hard to hit, especially with the "evil triangle".
Not a bad game, but I feel like only the last level actually gave me a challenge. This game could really use different enemy types to make the gameplay more difficult like ones that go in the opposite direction of the conveyor or ones that move twice as fast on conveyors.
Man, the Computer Office Escape was way better. This is just a bunch of random puzzles with no cohesion. A 4x4 sliding puzzle? A jigsaw puzzle? I think you can be more creative than that.
Really inventive puzzle game. It's fun checking all the nooks and crannies to slowly unravel the puzzle. My only complaint is that it's difficult to figure out how tall or long blocks are by looking at them. Maybe some outlines or darker shadows can help with that.
Fun, short game and I appreciate that you can keep playing after 15 rounds to see the rest of the upgrades. The rubies seem really hard to grab since they're as narrow as the coins, but have no magnetism.
Really good puzzle game. It's interesting trying to manage your stats to defeat enemies and the difficulty progressed naturally. One suggestion I have is to make the turbo button a toggle instead of holding it down with a T symbol to indicate the turbo is on.
Pretty funny game and it wasn't too hard to figure out. My conversation percentage was 69%... which means everybody in town has unique dialogue for every item. Yeah, forget that.
The game is bigger and has more to do, but the same problems from the first game are still there. Platforming is still hard because of how the character jumps. You still can only pick up items with the mouse instead of a key press. And finally, crates being temporary still leave you unable to reach certain places until you start.
Cheers! Yes, it is intentional that rubies are harder to catch so it takes more skill to get air-rubie combos. :)