This is pretty well made! I came in expecting an idle game and was pleasantly surprised that it's actually much deeper than that.
Have you considered porting this to mobile? The short playthroughs, coupled with long-term progression and replayability, make me think it would be a perfect fit :)
Thanks so much :) Yea I really wanted to play with a new concept (quick loot selection) so I introduced idle elements not to make an idle game, but so the player can focus on something else for the core gameplay. I have not considered it for mobile yet, but I would like to make a full version one day. I'd like to do multiple maps with different mechanics on each to really keep the players thinking.
Original and clever mechanics, great design, and the kittens were quite charming too! This scratched my puzzle itch perfectly. Also, I just realized you're the same developer from 'The Man Who Can't Jump'. You make really fun games!
Despite what you'd expect at first, most of the time people will split with you, and it makes complete sense. Because this is actually not the Prisoner's Dilemma at all! 1) There's a long-game aspect. People know who you are, they remember your past choices and will adapt accordingly. 2) Repetition is fast and comes with no penalties, so you can try as many times as you want. Together, these constraints mean that building up trust is really the only viable long-term strategy. Props to the dev for making such an interesting experiment possible :)
There's just enough pressure to make it feel like you should be fast and as optimal as possible, without making the game stressful. Somehow, it's actually pretty relaxing. Congrats on making a really fun game :)
It's like they went through a checklist of abusive freemium mechanics while completely forgetting about the game design part. I mean, come on Kongregate, this is not the kind of thing you want to promote. Shameful.
I feel this would be a few orders of magnitude less frustrating if pressing one command didn't block all other actions. It's just so easy to die because the key you pressed didn't register! Combined with the length of the levels, that makes the game punishing in a bad way. Other than this, it's a nice challenge!
Oh man, this scratches all the right puzzle itches. I loved Mine of Sight, so happy that there's more like it! You've definitely got a knack for making this kind of game.
Not bad actually, but this has got to be the most overly complicated idle game ever created. There's three shops, crafting recipes, daily quests and chests, a Carnival, at least three different in-game currencies, and the interface does not help at all... So confusing!
Great idea and amazing execution. To be honest I wasn't hooked from the beggining, but after finishing the game I'm happy to have stuck with it. This is one of the best puzzle games I've played in a while. Have a very deserved 5/5!
Thanks so much :) Yea I really wanted to play with a new concept (quick loot selection) so I introduced idle elements not to make an idle game, but so the player can focus on something else for the core gameplay. I have not considered it for mobile yet, but I would like to make a full version one day. I'd like to do multiple maps with different mechanics on each to really keep the players thinking.