Great game. The mechanics are confusing at first, but they are very original and you just end up getting used to them. Didn't find any bugs (I'm using Firefox, btw), though I'm curious to know why there is no Level 27. 4/5, added to faves.
Great game! Solid mechanics, functional physics and challenging levels make this one a joy to play. A big part of the difficulty here lies in the achievements, mainly the one for the lightbulbs: After getting all 999 of them, I started going for the time runs. The game instantly got 999 times easier. Anyway, this game is really fun, and I wouldn't be surprised at all if this got badges (*hint hint*)
Nice game, reminds me of Phage Wars. I found it to be very easy, by the way. The only level that gave me some trouble was Hyperspawn, but even that wasn't too hard.
Wow, this game feels completely different now that it has some background music. The wall-jumping and colored spikes are good too, but the music really is the highlight of the update for me. Kudos to Mr. Berryster!
The spikes could have been of some other color, as they are too easy to mistake with grass, but other than that, it was a great game. By the way, I don't think Level 39 was supposed to skip to the "YOU WIN!" screen, since you can go back and play Level 40 afterwards. Maybe the screen is triggered when you unlock the last level?
10:32 on my first run. Pretty good, but there isn't really any reason to play again. By the way, about the "MYSTERY EFFECT!!!" in the blue thingie, I think it's called sarcasm ;D
The demo is very good, but the price tag for the full version is too much. 5-7 bucks would be a lot more reasonable, and would probably attract more people, but I'm just guessing.
Why is the trophy for the small diamonds so much harder than the one for the big diamonds!? I can easily get 30 large diamonds in a run, but so far I haven't found more than 15 of the smaller ones in one single week...