Completely agree with muddiggers. Most of the time you just stomp the floor from different heigths, and despite the dust effects, that isn't very exciting at all.
So you enter a completely unknown house, rip off the curtains from the wall, electrocute a guy in the basement, smash the fireplace, drill through every grate you can find, break open the safe and grab all the money and supplies inside it, and finally run away with a stolen van. Gotta love those zombie apocalypse games for making this all feel natural.
It may not be original nor recent, but it's impossible to deny it's a very fun (and satisfying) puzzle to work through. The only thing that sticks out as a bad choice is how you can set all the pieces and see how many are in the right place, as some people are bound to take advantage of that and then complain that the puzzle was "too easy".
I somehow got my entire flock invisible and invincible, so right now I'm earning over 400,000 Golden Goose bonus points, which would be AWESOME if there was actually a way to end the run and submit the score...
Well, the idea is very good (completing lines to clear them, didn't see that coming!) but by Level 14 I honestly feel I've seen everything the game had to offer. Also, the difficulty curve is a bit too steep: Level 8 has the player juggling no less than 14 pieces! I don't even wanna know what the last level is like. 4/5, because it's a good brainbender, but not much more than that.
The noobs are, indeed, overwhelming. And no, I never "wandered" why mods have high levels. BTW, the game works fine, but the interface is kinda annoying and the gameplay gets boring in less time than it takes to read this comment.
Nice game, I love how the planet gets smaller when you run to the left. Clever way to keep the player running to the right, even if he has the choice to go the opposite way. Oh, and I found a bug: the message "Launch Ready" appeared in the middle of a run, 5 minutes after the ship sank into the lava.
I bet how it's so easy to get the Hard badge if only you play the game for 5 HOURS. Good thing you can get tons of nukes, otherwise it would have been just evil.
Ah, I get it now! This game is a criticism to the ever-rising flood of industrialized games that try to lure players with beautiful graphics, interesting plotlines and good gameplay. In that abstract way, it stands on its own, warning us that there are better things to spend our time with. Well, either that or it just sucks, 1/5.
Very easy, and very, very fun. I liked the bomb-throwing mechanics of this game a lot more than the cannon that was used in the previous games. Will the next Roly Poly game have another control twist?