Can't agree about mutations with Rieko...Lepidoptra is really play sensitive-if you only play once every 12-24 hours, you're wasting the mutation. Since for me nothing is more frustrating than missing a mutation payoff, I went with Fequency (only 50k to push to 97%, 1 million gives 99.9%) and larva before bats. Although I would say that if you play constantly, or every 2 hours, Lepitora would be more useful.
I'm not sure why there are so many complaints about the tutorial. It seemed fine to me, maybe lasted 10 minutes? Hard to judge the actual time, because it would pop in and out. Of course, I didn't actually pay it too much attention, having played the original way back when. For other people starting out, you need a minimum of 1100 nightbugs to make fusion 5 (36k energy required, 1100 bugs gives you a cap of 36200)
not found in order
1st clue (mrs march) from friend
2nd clue (supernatural) from August
3rd clue(diary) from Diary
4th clue(Bloody words) from Psycologist
5th clue(incident report) you start with
okay, tried the H-Bomb. Two main problems I see, the stats are wrong, and the explosion is too small (and oddly shaped). I was comparing the H-Bomb with the rocket- the rocket (upgraded to "delay 32") was firing 6 times as fast as the H-Bomb (upgraded to "delay 80"). The H-bomb should have been 2-5, not 1-6. And the H-bombs impact area (judging from the flashing planes) was an "X"- planes directly in front of it weren't hit, but those off to the side and in front were. The explosion area was also small, maybe the same as 5 rockets- it should have taken at least the same range as the "#2" magnet.
somewhere around plane 5 (so you have the large magnet), you can autoplay with frag bombs of level 4 or higher (load frags in all 3 slots, set autofire, and park the copter on bottom of screen, above "c" or or "r" in "score", walk away. At level 4, speed 4, was clearing screens 11 and 12 with $35k a run. Your hit percentage is awful, but anytime you turn on autofire that happens)
the turtle level (#10?) was annoying- if I went for the key, 90% of the time a turtle would be in the exit chute, blocking the way. And the OTHER red key did not work on the lock, so I couldn't skip it. I would have loved to be able to "ghost" through them.
On the last level (#11?), you didn't need the key to pass the first lock- you could push it right out of the wall. Was that intentional?
okay, finally finished 12- I didn't realize reflection could walk through mirror wall... as for saniek.. its always the order for seq mem, you might right the steps down.. fire, water, fire...etc, or just mark the directions on a sheet of paper
same as Aytrain on puzzle 12- got to mirror side, but reflection stayed. can't get reflection to move to "real" side to hit bottom left circle... as for dax, in connections, there are pieces that let you cross beams, when you match a color the paath lights up. I saved blue for last. Either green or yellow was first for me, and I believe EVERY piece is used by SOME path
update apcow2- just found 3rd crystal- in palace treasure room. So, depending on which ones you have, you either need to obtain a silk shirt, a guard uniform, or get the mana crystal from a locked chest with no keyhole
ajpcow2 I haven't finished the quest yet, but I already have 2 green gems. I assume they are the same as yours, one from trading the mana crystal, one from checking suitability with priestess?
him1988-I haven't tried it yet, but from the description- you buy dim1 units with anti-matter, and they produce more anti-matter. you buy dim2 units with anti-matter, and they produce more dim 1 units. (as normal). but dim 3 units are purchased with dim 1 units, dim 4 units are purchased with dim 2 units, etc- just like you buy galaxies with dim 8 units, only without the reset.
been playing for 1 day, 4 hours by stats- trying for "no deaths" right from the start. current mults- 1x512, 2x128, 3x32, 4x16. It almost seems like buying anything other that ticks, 1st and 2nd dimensions is useless (1st increase total am per second by doubleing, 2nds double rate of increase of firsts). But I buy the 3rds and 4ths, because there is nothing else to do with the AM
Spoilers for investigation- Find the cake. Find the wine glass. You can walk past butler to talk to fat lady. Ask sherry about orphan (again) after you find out he bit someone. Talk to doctor about wine glass after you've discovered whose it was.
K4g3- its been awhile, and several cop episodes. Are you referring to the various formulas, with variables A to H? then you needed to step on each solution in turn (a,b,c..... h). so in your example a=2 and H is 12
Balbanes- we can't determine if the ORIGINAL verdict was correct. Dregg's version was based on an error in testimony that AN ACTOR made, proving the man was lying about his testimony. IF the actor copied the exact testimony to a similar question, then that character was also involved (either solely as dregg claimed, or an accomplice). If the actor ad-libbed, then the character Dregg figured as the murdered didn't do it in real life.
twin puzzle is still bugged- last arrow is really pointing down instead of up- flip first, second and 4th levers (4th causes no visible change, but puts last arrow in right position)
reminds me of dragon tavern. So, what is the deal with LOSING health when I level? (I had 15 health, raised to 20 when I bought an xxxx mule, raised to 29 when I bought a smelly mule, dropped to 19 when I leveled to level 4
start guide-watch yourself kill knights until you've gained 2-3 talent points. click on book on right screen. buy "combos" and leveling. Now re-birth, so the skills you bought take effect. Now clicking increases your base damage, max health, and killing monsters gives you exp. Now advance until you want to spend more points. then buy stuff, and rebirth to have them take effect. Buying an item from a tree makes the next tree visible. "items" come after skills.
Don't do that at start, you can do that after infinity as well.