One idea to fix the RP system is to instead have the MP and per level bonuses contribute to a limit that, if the player is under, boost the RP they gain from killing monsters. This would be a catch up mechanic for idlers if they didn't ride the curve. For example, if a player had 0.8 RP per level, 16 MP and 10k levels, then the pool would be 10k * 0.8 * 16 = 128k. Suppose the Player has a lifetime of 12k RP, then each monster gets a proportional bonus from the 116k pool which he "missed out on". Monster RP gain could be like a function of x = 116k/(Monster RP value), capped above 1. You could then use 1+log5(x) as a multiplier to boost RP gain, or some other function you like.
In general, AND conditions should be used for enemy x ally conditions. WITH conditions should be used for enemy x enemy conditions or ally x ally conditions. OR conditions should be used for mutually exclusive conditions or shortening the amount of commands a character has.
note that the AND condition doesn't require targets to have both conditions fulfilled, which means it just picks any target in the first set if both are fulfilled. You must use the WITH condition if you want the target to always fulfill BOTH conditions
Possible suggestion: Rapidly tapping the direction keys should progress the game state faster. On another note, the implementation on holding down arrow keys to move has made the game feel a lot better. Good job!
When the significant figures drop to 1 and you're wondering how much you even have lulz. Is it 500 or 1499 if I'm seeing 1k? Hovering over a stat should give you a lot more significant figures so you have a better idea of how much you have.
Reincarnation seems to far away, wonder what I'm doing wrong. I've capped out the bonuses that require prestige/transcendence amounts. I suppose reincarnation is the final prestige layer so it can't be easy to do or we'll reach the end of the game too quickly.
I got a negative number bug (maximum negative value for int) for the tavern quest. I think it's because I clicked start when I didn't have enough skillpoints. I suppose restarting the game will fix it. Still though, just a heads up.
WHY IS THERE SUCH A BIG DELAY BETWEEN EACH MOVE. No seriously, I can't stand it, it feels super janky. I'll like to skip the animations if there is no actual use for them.
I don't like having to do so many factor shifts and being stuck at the 5th one with a feeling I can't do anything to speed up progress. I can't fathom how long it'll take to finish the factor shifts since progress is hard to gauge.
Thank you very much! I'll take your suggestions into account!