And speakingof getting those pairs.....
Why must we unlock the pairs? Why not just an upgrade system FOR pairs? I do not see a point in paying for an 'upgrade' that should be... natural? I haven't come across a non-trick deck of cards where it is 'blank' and I have to buy the suits from the store, ya know?
The entire hand could come all at once, instead of having to sit through the animation of it being 'dealt' to you. It is really slow waiting for the 'dealing' to complete before I can get a new 'hand' to attamept getting pairs and all that. Because of this, upgrading beyond 3 cards is, quite literally, a waste of time.
I've really wanted to play this game, but with all these comments and lack of updates... nah. I'll pass. Slow progress, anti-autoclick that hurts non auto-click players, no updates = shit 'idle/click' game. 1/5
Because of the astronomical amount of time needed to raise a guardian, since the training timer doesn't countdown while offline, that means you ahve to be ONLINE... for an IDLE GAME in order to train your fairy. No thanks. I'm off until this shit is fixed.
Cooldown for Guardian/Fairy doesn't continue to countdown while offline? Absolute rubbish. I was offline since the 12, and she is STILL at 5hours until next training......
Hi Merdakai! Cool-down for Guardian should work offline ,we have checked it and it should work for you too. Try to refresh your game, check your internet connection before you do that and check it again.
Example of 'artficat picture not matching clue' the Plain Cloth, it's a leather jerkin, and when you create the picture... the picture looks like a mushrrom, not a leather jerkin. not a jacket. Come up with a better idea for how to obtain artifacts. Like I suggested earlier. require gathering enough fragments. boom you get an artifact. done.
Idle addition could use some work. offline gains seem very low. Also, When does Challenge Mode unlock? How do you unlock it? Two questions that can be answered in a tutorial. And still with making pictures for artifacts? Get off that idea. It's dumb and most items don't look like the clues.
Like how are people supposed to know Sin is for mathmatical graphing when Sin, to the wider world, has religious connotations attatched to it. There really needs to be better clue's for the artifacts.
Thank you for your so many kind advice. We will consider adding the clue (or recipe) to undiscovered artifacts. Anyway I agree that the name of Sin with no clues may cause controversy. We will fix this problem in next update.
To expand on the Artifact issue. In the artifact page, on the right hand side where you see the information for the artifacts, you can click on all of them to see what the 'fragment clue' is even if you don't have the fragment. For Example, I have no fragments detailing a Trident and yet I know that Trident is an artifact.
The whole 'draw pictures' to unlock artifacts is nice and all... but there really should be better clues. Strike? Plain Cloth? Cat? What kind of strike? Baseball strike, bowling strike, work strike, is it an 'X' (no it's not)? And what plain cloth? there are a lot of those kinds of things in the world. Same with Cat.... do you want a cat face... a crappy cat from Atari 2600 days? There either needs to be better clues, or just simply do away with that and just have certain fragments, once collected, give you an artifact. Simple. Done.
Autoclick should just... autoclick. no need for saving up a resource that is needed to activate an idle mode....for an idle game. It should just have an on/off button. no need for mana. it's an idle game, let it become an idle game.
Thank you for playing and opinion. I also rethink the system of Autoclick. I have to consider the trade-off between the cost and the benefit of being idle.
Might gain is very slow. I was offline for nearly a full week, I come back and I only gained 2k, maybe 3k, might? Granted I left the game at floor 450ish, but still, an entire week and only gaining 2-3k when I can gain that in less than 5minutes of playing is extremely weak. Also, blue ball is not sniping from wall hits, speed hardcap is a henderance, especially with the red ball's gimmick being speed, which it maxes out very fast with prestige.
I split the tutorial amongst the different characters in town. It's a fairly simple concept. I'm sure you'll get it!