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Noly's Comments

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Theory of Magic

Play Theory of Magic

Nov. 07, 2019

Rating: 2

I don't drop any rings...

Developer response from lerpinglemur

Patch killed rings. Now should be okay.

The Chamber

Play The Chamber

Oct. 04, 2019

Rating: 0

cannot unlock anything, finished tutorial...

Developer response from ValettusGD

Interesting... I'll just go ahead and activate the play button by default. Don't want that to happen, even if it's uncommon.

Eternal Fighter

Play Eternal Fighter

Sep. 06, 2019

Rating: 7

Trial of Air, the second, is named level 1 and it is not completable - placing all stones right is now bugged - you don't continue.

Developer response from Barbasu

Will be fixed in the next patch.

Eternal Fighter

Play Eternal Fighter

Sep. 06, 2019

Rating: 2

Oh, I forgot: Trial of Air: Please exchange trials like this: Trial 2 becomes new trial 3. Trial 3 becomes new trial 4. Trial 4 is removed. Trial 5 becomes new trial 2. Now the difficulties actually rise for each trial, instead of having the most difficult trials in the positions 2 and 3... I had a really bad feeling when I finished 3 and hit 4, but luckily I saw that it was easy quickly... Trial 4 is, however, just a gigantic boring grind with little thinking required. This is why I recommend removal.

Developer response from Barbasu

Thank you for the feedback :)

Eternal Fighter

Play Eternal Fighter

Sep. 06, 2019

Rating: 0

Whoa that update is buggy. Will write you a PM

Developer response from Barbasu

Thank you, will be fixed shortly.

Eternal Fighter

Play Eternal Fighter

Sep. 06, 2019

Rating: 0

or with a boss throwing you at long range, then you are better off using a long range weapon.

Developer response from Barbasu

Fire weapon was bugged, it was intended to work like a flamethrower, which I fixed today.

Eternal Fighter

Play Eternal Fighter

Sep. 06, 2019

Rating: 0

Overall, nice game. But the fire weapon with all upgrades is better than any other weapon in most situations. Only with a very, very large enemy number the stick is better(because it's not, unlike all other weapons, an expendable projectile weapon but a permanently piercing weapon)... -

Dungeoneers

Play Dungeoneers

Nov. 27, 2018

Rating: 2

A better solution would be one sword, shield and bow in The Caverns, at an unlockable fame level(2, maybe 1) two of each... but not guranteed further down. This should usually(not always, such as 2 +1 rolls) result in usable gear, but the best gear(+7-9) would not be able to be obtained in this fashion.

Developer response from RogueSword

Thanks. That's very close to what we decided to do. The Caverns & Mines will have the 3 racks of each kind, but the Ruins will not.

Dungeoneers

Play Dungeoneers

Nov. 26, 2018

Rating: 2

About the possible changes: The weapon/shield can be an issue especially if you don't get any of a sort, especially shield. I had it two times that I had to run around with a subpar shield into crowded rooms - that's game over, simply. To clarify - crowded rooms are rooms that make it impossible to sneak around(exit blocked) and have significant power in them.

Developer response from RogueSword

So you like the proposal? Or would it be dull knowing there's always a sword, shield, and bow on every level?

p.i.g

Play p.i.g

May. 01, 2018

Rating: 0

The drag is always towards the portal.

Bloons Super Monkey 2

Play Bloons Super Monkey 2

Mar. 06, 2018

Rating: 0

Here is the bug: As soon as you fail a stage your money gets locked!

Cyclomaniacs Epic

Play Cyclomaniacs Epic

Oct. 12, 2017

Rating: 2

got hard badge before medium...

Sword Fight

Play Sword Fight

Sep. 05, 2017

Rating: 1

Kazuokun-an option to disable "retire disciple" is probably ok, but removal is probably not ok, because having to stick with a messed up disciple as master is dumb. Plus up to a certain rank you cannot promote. And it would punish trying to experiment if a certain setup works or not.

Sword Fight

Play Sword Fight

Sep. 04, 2017

Rating: 0

After testing a bit more I found out that it isn't the win ability that makes sword and shield+guard so bad. It's the time this combo needs to finish a fight, giving much less than a fast takedown build. You can still get 2% attack on red enemies a bit past 180-the last big jump. What you can't get is high EXP.(btw: Crit is 48% on that build!)

Sword Fight

Play Sword Fight

Aug. 31, 2017

Rating: 2

Hmm there is something that is not nice for endgame: The enemies can reach a higher skill level than the max. This is evident from these combo enemies: They can do a combo of 6 at training level 190 which I cannot do even at max combo skill(Speed). (The equipment should be not an issue as long as you grind money via buying and selling(which I don't tho)) Oh, and max stars so that is not the reason.

Developer response from tovrick

enemies at training level 180 get a large boost. This is temporary until I add new content.

Chains of Magic

Play Chains of Magic

Jan. 18, 2016

Rating: 0

That freeze item is bugged. I can't do anything if my opponent has it.

Developer response from Aikeii

I think I have just fixed it. Thanks for reporting.

Book of Mages: The Dark Times

Play Book of Mages: The Dark Times

Jul. 31, 2015

Rating: 2

No, Deatharr. Dark Wood isn't that overpowered. It doesn't have a defense against frozen death and poisoned death(or poison in general); and trade life gives the opponent one more chance to kill. Without being silenced.

The Crossroads

Play The Crossroads

Jul. 30, 2015

Rating: 1

Where do you find the 7 stamps? I can only find 6. The fire is on, but I have no lute.

Forbidden Racing

Play Forbidden Racing

Jul. 08, 2015

Rating: 39

Let's see... Not much skill involved, very restrictive energy system, paying system, annoying "share this" every time, nothing else that could be interesting... Sorry, this game is really bad. 1/5.

Developer response from TunerLife

I think that this game is not for you. Уou are not understand the game.

Realm Grinder

Play Realm Grinder

Jun. 27, 2015

Rating: 0

The excavations give hints on what to do to unlock the faction unlock upgrade

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