I'm pretty sure adding caps to the item mixer is bugged/not functional. The item level doesn't increase and the odds of the rarity going up are no higher, I've tried enough times to know. 3 whites to green with caps is supposed to be 90%, it's actually 30%.
Amazing game. Shame the entry barrier is so high that it will never get the players or rating it deserves. This is easily one of the best games on Kong, and I don't say that lightly.
Roguelikes/dungeon crawlers need an ending. It's supposed to be incredibly hard to reach, but there needs to be a goal at then end. By the time I hit floor 31, I realized there was nothing new left in the game and no reason to keep playing.
The system reminds me a lot of Elements, and that's a good thing, considering Elements is the only good flash CCG to ever come out. It's also similar in the fact that it's well balanced and isn't pay2win. I also dig the atmosphere and lore. Well deserved 5/5.
Somewhere under all the pay2win bullshit, typos and bad design choices there lies a good game, one that expands on Puzzle Quest and has better RPG options. It's a shame it's god damn unplayable because of the aforementioned problems, though.
First of all, everithing in The Heavens can be earned without payments. The only thing you can pay for - saving some time. And in case you have any bugreports, we are always ready for bugfixes!
Maybe it's just me, but the combat system itself feels pretty shallow. Almost every enemy can simply be stunlocked and whacked to death by light attacks, making heavy attacks useless and every enemy feel exactly the same.
http://www.youtube.com/watch?v=AWMBeLrZoyw
This is how you do micro-transactions. I'm posting that damn link in every damn MMO on Kongregate not named RotMG or SSL.
Needs more endgame upgrades. Even without grinding for money, you'll have everything maxed out shortly after the second boss. That's only halfway through the game.
Please fix the damn collision physics. Just barely clipping one of the 50 million planes and blimps either sends you flying in a random direction (sometimes facing down) or gets you stuck hitting it like 10 times until you die.
Just a quick tip if you decide to make a Legend of the Void 3- people don't like direct enemy scaling. Maybe if just the enemy health scaled, or if they scaled only to a certain point. Later on in the game, it almost feels like leveling is a detriment as it makes your gear less effective, that the best strategy is to find/buy the best gear possible and avoid most fights.
The patterns here were great, they really felt intuitive to someone who has played a lot of bullet hell games in the past. The use of streaming, homing and lasers orchestrated in such a way felt so smooth and perfect to me. I much prefer strategic shmups like this than cheap twitch ones.
All the tedious elements of an MMO and none of the good parts, the very idea of restricting a single player game with the stupid shit of a pay2win MMO is asinine. It breaks my heart to see such great potential squandered by greed.
First of all, everithing in The Heavens can be earned without payments. The only thing you can pay for - saving some time. And in case you have any bugreports, we are always ready for bugfixes!