@Robai Wow, thanks! I had no idea melee weapons existed in this game. All of the weapons I have seem to be guns of one type or another. Where can melee weapons be found? And are any of them good?
On at least two occasions now, I've opened a modifier box and received some sort of barbed wire modifier (one of them was uncommon) that can be used with helmets. But when I open a helmet's modifier page, the barbed wire modifier is nowhere to be found. Am I doing something wrong, or is this just a horrible bug?
A while back someone asked what the campfire was good for. I wondered the same thing when it first appeared (which seems to happen once you have enough ether cards). The answer is the campfire is needed to create cinder cards, which require the coal/ash it produces.
It's a shame the game can't be completed due to the bug near the end. As others have pointed out, as soon as you escape from the cave, it just freezes. Is this going to be fixed?
I've noticed that many of my Kongregate friends who play this game do not appear in my in-game friends bar. It might possibly be due to having a large number of friends (I'm not sure). In any case, it's a serious problem.
I find collecting relics to be needlessly slow and painful. Even under the best conditions, they don't drop very often, and needing 999 is just torture. The best way to get them is to let the game run all night long, but I'm not willing to do that. It wouldn't be so bad if relics (if nothing else) would still drop while offline, but they don't. My suggestion: Either (1) Allow relics to drop while offline, or (2) drastically reduce the number of relics needed.
@Gamester58 it uses the same quantity multiplier that things like Soulcore use, which you'll typically have set to 1000 or more. Just set it to 1 when allocating God Points. It's on the left, just below the Soulbar. Click on it, then enter 1.
Ah, I think I finally understand the source of my confusion about skill focus. For Skill I, there's something called "primed focus" which I had trained a little. This gives charge points based on your skill focus. This was my first source of charge points, and since changing the skill focus changed what was charged, I never made the distinction. So when the same thing didn't happen for my Skill II Skill Focus, I thought it was a bug, but of course it wasn't. And since I unlocked Skill II right around the time of the last release, I mistakenly thought it was a newly introduced bug. Very confusing! I with I could remove my old comments, but I don't think I can, so please just ignore them.
Ok, I think you were right about this Gamester58. The reason my green orb is now charging is because I trained my "mania" skill, which gave me some "frenzy". And I now believe the reason my blue orb started charging is because I had previously trained my "fury unleashed" skill. I had thought these changes were the result of the game release, but I now believe they have nothing to do with it. What was confusing me is that my skill Skill I Skill Focus seems to affect these charges, buy the Skill II Skill Focus does not.
Update: Now all three timers are active, even though I don't believe I changed anything. I don't understand what it's doing. (Also, I don't know what the fourth, bottom timer is, but it's always been zero for me.)
Hi Gamester58. There are four circles on the battle page. The left is ranged, the top is spells, and the right is melee. They each have a timer. Initially, when you unlock Skill I, you can set your Skill I skill focus, which changes which of those three timers are active. When it triggers, you get a bonus for that focus. Later, when you unlock Skill II, you get another Skill Focus you can select. I believe this used to work, but now it's stuck on "spell". Changing the Skill II Skill Focus seems to have no effect.
It is disappointing to see that the rather severe Skill II bug, which was introduced in the last release, is still unfixed, and the release was not rolled back as it should have been. One more time: For those who have unlocked Skill II, the Skill II Skill Focus is completely broken, at least for me. No matter what I set it to, when I go back to the battle screen, it's stuck on "spell". Has any dev even read these bug reports? If so, why no response? I don't use a staff weapon. So why am I stuck with a wasted skill focus that confers no benefit to me?
Thanks Gamester58, that's handy to know. Unfortunately, the bigger problems remain (e.g. Skill II focus selection not working). I would say this was a bad release that should have been rolled back as soon as these problems were noticed, but unfortunately it looks like the devs have decided to ignore them until they feel like putting out a new release. It makes me want to quit playing.
This latest release introduced some new bugs: (1) For Skill II, no matter what I set the skill focus to, when I go to the battlefield, it's set to "spell". (2) When toggling the protected status of an inventory item, the blue border doesn't change. The only way to update it is to save and reload.
I would find it useful to have hot keys for teleporting to the checkpoint targets (e.g. 1, 2, 3, 4). That seems to be the one aspect of game play that forces you to use a mouse.
Further update: This problem seems to come and go. There are periods when I can connect to the game with no problem, and only occasionally encounter the uncaught exception error while playing. And there are other times when the error occurs while the game is loading. When this occurs, it seems to happen every time until the problem eventually disappears again. A long message appears on the screen, which begins with: An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort(102) at jsStackTrace (Remaster_V7.wasm.framework.unityweb:8:22343)... It continues beyond this, and is quite long.
Update: I was able to get into the game a few times, after many attempts, but it didn't last very long before it crashed with the same problem. The JavaScript console said this: An abnormal situation has occurred: the PlayerLoop internal function has been called recursively. Please contact Customer Support with a sample project so that we can reproduce the problem and troubleshoot it.
(Filename: Line: 377)