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Andicus' Comments

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Boxheaded

Play Boxheaded

Jan. 21, 2010

Rating: -1

Not so much a puzzle game as a battle against the controls game...

Gravit-Eye

Play Gravit-Eye

Jan. 14, 2010

Rating: 0

I was hoping for a few more levels after completing both challenges, but still, it was a great game.

Find the Numbers 48

Play Find the Numbers 48

Jan. 07, 2010

Rating: 0

24 on the last one was much too dark. Even when I knew where it was I still couldn't really see it.

Speed Escape

Play Speed Escape

Jan. 07, 2010

Rating: 0

Not bad. The battery bit in the second one was kind of annoying. "Eat 'a lot' of poop" should actually be 5 words.

Gravit-Eye

Play Gravit-Eye

Jan. 06, 2010

Rating: 0

Very nice game! I don't, however, like the idea of having to do all levels 3 times to complete it. 5/5 anyway.

Wheel It

Play Wheel It

Dec. 30, 2009

Rating: 0

Not bad! Would've been nice for it to acknowledge that you'd completed it.

Test Your Brains

Play Test Your Brains

Dec. 26, 2009

Rating: 0

terrible

Icebreaker

Play Icebreaker

Dec. 23, 2009

Rating: 0

Very nice game, apart from the horrendous auto-scroll. The scoring system seems whacked, too.

Rail Pioneer

Play Rail Pioneer

Dec. 19, 2009

Rating: 1

Terrible interface. As Votoms said, it occasionally moves the piece ahead when you try to place it.

Civiballs: Xmas Levels

Play Civiballs: Xmas Levels

Dec. 15, 2009

Rating: 0

Another great set of levels, and interesting additions to the game!

Fox'n'Roll

Play Fox'n'Roll

Dec. 03, 2009

Rating: 0

So-so version of a removal game. The delay between removal is annoying.

Balbodro

Play Balbodro

Dec. 03, 2009

Rating: 0

Not bad! The funky backspin can be annoying sometimes, but also helps sometimes. I also get lag once in a while and the dropped ball sticks to the block it lands on, instead of bouncing, and then fades out.

shrink it

Play shrink it

Nov. 28, 2009

Rating: 0

No autosave or continue gets a big thumbs down...

Paper Cannon

Play Paper Cannon

Nov. 28, 2009

Rating: 3

Well made, but feels like it could use some tweaking. Too long a delay before detonation, and there seems to be a large jump in velocity. I also prefer that velocity is set by the distance you click from the cannon. The timing just gets annoying otherwise. Still 4/5 from me.

The Forest Temple

Play The Forest Temple

Nov. 24, 2009

Rating: 0

Quite disappointing that I left the game and came back, and it only remembers the 5 levels I've completed on the main trunk. All others are showing that they haven't been played. I had at least 3 outer (Green gem) levels, and a few more intermediate.

Escape Bot

Play Escape Bot

Nov. 18, 2009

Rating: -2

I found 16 much easier to solve than 15. Nice game! I'd like to see more levels.

Level Editor

Play Level Editor

Nov. 12, 2009

Rating: 0

standead is correct. The glitch in 26 is that you can jump over the top barrier, toward the right, and get the main exit key, immediately dropping to the exit. There should be a collision at the top to prevent it.

Level Editor

Play Level Editor

Nov. 12, 2009

Rating: 0

Pretty good! It was a bit disappointing that the last level was easier than some of the others in the impossible group.

Just add logic

Play Just add logic

Nov. 01, 2009

Rating: 0

re: 19, study your greek alphabet and use the hint @justJohn1991: Since the distance is not given, it doesn't matter. Assume a distance that's convenient to work with and go from there. Just remember that the distance is the same both ways, but the time isn't. Average speed = total distance/total time.

The Bouncy Challenge

Play The Bouncy Challenge

Nov. 01, 2009

Rating: 0

kind of annoying that the scrolling leaves you blind as to what's ahead. Not really a puzzle game, either.

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