If I miss the star, I get this irritating voice. If I get the star, I get the irritating voice! This game... hurts my eyes; at least don't save pictures you got off the internet in GIF. 1/5
Well, the portals work, which I know is a very difficult thing to program, but the controls are way too floaty and sensitive. It's really hard to align yourself with the portals. 3/5
So this is pretty much Tetris Attack or Puzzle Frenzy, but hey, it does its job pretty well. If you ever make a Blocks 2, consider a puzzle editor. Kong would be all over that. 4/5
I actually kinda liked it, but I do agree with the criticisms that the monsters have way too much health; my poor J key got a lot of abuse until I got the strongest sword in the game. The story is pretty simple too, so I mostly stuck around to look around the world, kill monsters, and power myself up, which felt satisfying to me. 4/5
Pretty standard and fun arcade shooter, but I agree with Prometh: the bosses give much less of a reward compared to the regular levels. And it would be nice if I could write my own name instead of choosing preset ones. I still liked it overall, though. 4/5
Yeah, this is... nothing new compared to the other Match 3 games I played and it completely rips off Bejeweled's look. I'm pretty sure you guys can find more original ones in this site. And at around the late 10s, as usual for these type of games, it became more reliant on luck instead of strategy. 2/5
I have no idea why so many people are complaining about lag because the game runs just fine for me. Guys, if you're suffering from lag from lots of games, then maybe it's your computer, not the games. Regardless, this is a nice mix of simulation and rpg action, though the RPG part is pretty simplified since your students attack automatically and follows the leader without question. The voices are a little low quality too. Still I enjoy it for what it is and seeing my students grow to be powerful people is rewarding. 4/5
There are definitely some creative challenges in the game that got me thinking quickly. Though I agree with everybody else that a progress bar would've been nice. 4/5
How in the world did this only get a 3.6 while the original has a 4.0? No respect, man; this is a great sequel. It's fun, has lots of vehicles to play with, and challenges you just right to keep going, but to not quit in frustration. 5/5
Pretty solid game for a simple RPG. Only thing I noticed is that armor power-ups come much less than weapon and jewel power-ups, but I still managed to beat the game in one sitting, so oh well. 5/5
"That's the extent of your research!?" Screw you Wood, I made a zombie play the freakin' guitar, what more do you want? Pretty good game, by the way. Research points became irrelevant about halfway through the game though; I was always at 5000 RP max. Oh well. 4/5
Pretty decent game. It's really short though and there are a couple of bugs like sudden explosion sounds when I start my next run and the game freezing if time runs out just as I jump on a mole. 4/5
This game is way too random. I really thought I was making progress until I realized leveling up only multiplied the score, which does nothing. It's a crapshoot on whether you make the right choices or not, but eventually you'll make the wrong one because you should've bought this or rested there about five screens back. Even attacking is random; the enemy can sometimes hit me three times before I get a hit in. If there was some way to strategize, I'd rate it much higher, but as it is, it's way too random for me to progress. 3/5
You certainly changed up the formula compared to the previous Cursed Treasure. It took a while for me to get used to the new tower types and more lightly-colored designs, but once I did, I agree that you made a vast improvement. It's rewarding, it's diverse, and it's a hell of a lot harder. However, I didn't get frustrated enough to stop playing, but definitely to keep going. That said, I still have a gigantic hatred for Ninjas. 5/5