Very floaty controls and pretty easy overall. I would've given this no mind except you clearly ripped off the character sprite from Spleunky. Plagiarism definitely doesn't sit well with me. 3/5
It's a very nice concept. Although it still feels a bit luck-based, it feels like the odds are in my favor more often than other puzzle RPGs. Also, there seems to be some memory leak issues, so hopefully that gets fixed up. 4/5
For anybody that wants the badge of the day, you need to have a lot of homing missiles following you as you reach the top. If you need a little bit more, use your boom jump when there are no more missiles and you'll get over 90 feet. Anyway, I thought it was a really fun game. There's something really addicting about this arcade blow-em-up. 5/5
It's definitely way more improved and advanced from the first game. I still wish that some obstacles were more clearer in the radar, but at least it's nice to know what's up ahead with a dot. The creator really has a vivid imagination to think up these weird characters and it adds to the charm. All in all, a pretty fun racing game. 5/5
Yeah, it's a pretty generic puzzle game as far as I see. There really is nothing new to it compared to the other physics games I've seen. The art's nice but that's about it. 3/5
I remember this game being really short back then. It still pretty much is. I love the aesthetics though and there is some charm to being a cold-blooded sniper, even if it only lasts for 3 minutes tops. 3/5
Yep, I remember playing this years ago. Obviously it hasn't aged very well since it's extremely short, has a bug with the last gun, and the puzzles are pretty easy to solve. Still, it was kinda fun being a sniper back in 2008. But I remember even then that this game could've used a lot more levels. 3/5
It's definitely got some funky characters and courses and I like how each bike has it's own special attributes and aren't just for looks. It would be nice if the map below showed the obstacles up ahead though as I found myself suddenly crashing into rocks without warning. 4/5
I dunno why, but there's something about this game that makes me keep coming back, though I am aware of some of it's flaws like figuring out weight distribution and the fuel being more of a timer. 4/5
The input detection isn't accurate... it seems I got the best results with the mouse but even then, it didn't work when I knew I clicked. And starting over constantly because of that really gets grating after a while. 3/5
It's a very creative puzzle game. Just two things you should keep in mind in the future: a clear all button and a colorblind mode. Those two features can go a long way. 4/5
Well, even with "unlimited capacity", the game still seems to lag as it tends to have half-second delays before adding more enemies on to the screen. I'm guessing it's a combination of memory leak and Adobe Flash updates since the game is five years old. It's still an alright shooter otherwise. 4/5
It's an alright game, but it gets too slow and tedious after a while. Would be nice if there was some music to listen along with it. Also a card shouldn't take away all your marbles if you don't have enough crystals. Seems like a nasty punishment for making an honest mistake. 3/5
Cute little game. I think you'll continue to do well if you keep practicing in Unity. Next time, try to see if the camera can be zoomed in or out and having some way to pause would be excellent. Keep practicing! 4/5