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BobJanova's Comments

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Flatland: Fallen Angle

Play Flatland: Fallen Angle

Aug. 15, 2013

Rating: 0

Very buggy ... I ended up in the wall, I missed the exit, and other things like that.

Creeper World: Evermore

Play Creeper World: Evermore

Aug. 15, 2013

Rating: 0

Screw you Aug 10th :(

PicTune

Play PicTune

Aug. 13, 2013

Rating: 1

This is hard :o

One Step Back

Play One Step Back

Aug. 08, 2013

Rating: 1

Good, great idea, but a few annoying control glitches (notably what counts as a wall jump and what doesn't), and it's possible to set yourself really hard reverse levels ... probably impossible in some cases if you drop off a platform you can't jump up to.

Shopping Cart Hero 2

Play Shopping Cart Hero 2

Aug. 04, 2013

Rating: 16

I honestly can't believe this got badges. It's just not fun at all. Maybe it gets fun after half an hour when you can afford things, but it's not worth the investment of time that would determine that. There's no help about what qualifies for a combo. Apparently two of the same trick doesn't count, and nor does an air trick then a ground trick.

Zombie Minesweeper

Play Zombie Minesweeper

Jul. 14, 2013

Rating: 0

Wolves shouldn't spawn in puzzle mode, I tihnk. And they're too strong overall, if you don't have a killing powerup you can't do anything (so it's 'spawn wolf, restart' which gets boring fast).

Daymare Cat

Play Daymare Cat

Jul. 11, 2013

Rating: 4

Like several others I think the broken door is not obviously enough still a door (I had to use other comments to get to the end). Great game though.

Questopia

Play Questopia

Jun. 13, 2013

Rating: 3

Would be good if there were about 10 levels, I think, or more variety of monster mechanics. It does get rather repetitive in the middle.

Ninja Slash

Play Ninja Slash

Jun. 04, 2013

Rating: 4

Queueing a jump after a fatty is a BAD change. Pressing 'up, up', maybe (like the queued slides), but it's far to easy to hit a fatty and jump at the same time and get a jump you didn't want.

3 Slices

Play 3 Slices

May. 31, 2013

Rating: -5

Yay 1887!

3 Slices

Play 3 Slices

May. 31, 2013

Rating: -5

Gah 1873

Ninja Slash

Play Ninja Slash

May. 30, 2013

Rating: 2

Argh! New layouts! /me crashes

... :D

Play ... :D

May. 30, 2013

Rating: 0

Good game. Even though you lost my save with the update it was still worth playing again for the badge.

A small talk at the back of beyond

Play A small talk at the back of beyond

May. 16, 2013

Rating: 3

3.7%'s pretty good odds ... everyone would take that!

Mystery IQ Test

Play Mystery IQ Test

May. 09, 2013

Rating: 1

I'm not sure calling it an IQ test is the best of ideas, as it's really not. But it's a fun little puzzle game.

Ninja Slash

Play Ninja Slash

Apr. 28, 2013

Rating: 12

A 3 from me ... well executed, but missing something to link the gameplay together. There's a strong feeling of 'what's the point', particularly when the upgrades get more expensive but your ability to earn doesn't go up. Also, there is no link between score/multiplier and anything that helps you advance. I think the multiplier should apply to gold pickups as well as points.

Give Up

Play Give Up

Mar. 20, 2013

Rating: 2

It's just a little bit too self-aware, almost a meta-game. Some of the elephant games got very close to that line, but this has definitely crossed it. I lost all motivation to play after the pattern became clear.

FPS-MAN

Play FPS-MAN

Mar. 15, 2013

Rating: 6

Having some way of knowing where ghosts are, at least within a short distance of you (on the radar?), would make a big difference. It just felt like I was walking randomly until one appeared around a corner. In PacMan the skill comes in seeing where they are going and how to avoid them or when to eat a power ball; in this version it's just luck, it seems.

Epic Battle Fantasy 4

Play Epic Battle Fantasy 4

Mar. 11, 2013

Rating: 2

I hate you, Kupo. You cost me several hours of my life with these games.

Meat Boy

Play Meat Boy

Mar. 03, 2013

Rating: 10

This is one of those games where the difficulty comes from difficult controls, not any sort of problem solving or ingenuity. That makes it frustrating, not fun.

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