This game is great, I know it's pretty old but I loved it and I'd love to share some problems I found in it. 1- When I "do" during the age of 17 in the game, it says that there is no "Teen pregnancy", although the female reproduction system starts working around the age of 14, and the male's between 11 and 14. 2- Some choices are a bit cut end, like when you are a teen and I am forced to do something that angers my parents.
Other than that, good luck with the game!
I love all LtF games, this one was a bit of a disappointment from the last two, but I hope you bring the old style back in LtF4 or a completely new LtF game.
Hello, welcome to the comments section. All comments must not contain any obscene material, or cursing. Explain your problems giving as much detail as possible, and have fun!
Tips: Escape key isn't the only key you can play with, you could also use the spacebar or the up arrow key. You can get a dangerous "Up chain" by holding your escape key quickly while jumping, it's very risky though. Carefullness is key, never go too fast or too slow. Love this game, 5/5!
Great! Took me a while to get around the command thing... but then I read the instructions, 4/5, waiting for the full game. Tip to all: To interact click things under "Places and Objects" tab
Please enjoy the game, remember that it is Super-Early Alpha and only 2 rooms exist, Room3 will not work for now. Comments must be as calm and descriptive as possible, and here is the link to play the game in Full-screen http://play.textadventures.co.uk/Play.aspx?id=7w52nwqvluwpr2end5rypw
This is one of my favourite games, the best elements of the game are the almost infinite amount of items, the ease of killing the ragdoll, and the idea. You've got my thumbs up!
It's a great game, it needs a little fixes though, but I see great potential.
First of all: You should fix the bug where shooting while moving freezes the bullet. and second: Rotating counter-clockwise is always faster than rotating clockwise.
Game tips and info: -Pressing shift key somehow gives a temporary boost of speed and a better feel of accelleration. -Every mode ending gets you into a different place, like (SPOILER ALERT) easy's tiny place, medium's cave, and insane's (INSANE SPOILER ALERT) Alien UFO. -Going uphill is easier while jumping.
Anyone else realized that the mountains turn white 2 minutes after the level beaten menu? (If you don't start the next level, that is) Does this mean that... aliens are landing?
I wanted to leave you a suggestion for the numeric way to re-balance the gem earning.
Basically, one should start with 0% gem decrease, stronger pickaxes and certain upgrades will increase that chance by an amount.
Say we have a pickaxe that does 10B damage, besides the other stats it starts with, it also has for example "100% gem decrease", it means that the chance to get gems for every item will be decreased by 100 times. (Like an item with 0.01% chance gem will become 0.0001%), and to rebalance that to make it easier to get gems with the more powerful ores, like for example Treasure+ will be 10% chance to get the rarest gem maybe? This way, we limited the possibility of getting gems on easier ores and made it more acceptable to try on the more powerful ores. Would this work, @truefire ?
I know that you are busy working on the new game project this is based on, but I have a few suggestions, just a few little things you should definitely add to this game. First of all, a pause button. It gets annoying not being able to take a break during a battle, or eat, or whatever. Especially in survival mode, this is a must add. Second of all, you need to add more upgrades to the bank income, they end much earlier then the weapons and armor, and then kind of make no offline effect on my cash. Thanks in advance for the great game and reply, love your game, and definitely waiting for the next!
That's the plan yes :)