Let's say you have 100 billion AI and have upgraded your AI to 6%. That's +600,000,000,000% (600 bil). Now you buy the 5x multiplier for 1 billion AI. Roughly speaking, you now have +594 billion percent times 5, which is north of +2,900 billion percent. So it's worth it, as long as a billion isn't a colossal amount of AI for you
A suggestion for those who fear losing their progress or seem to lose progress often: HyperHippoGames also has this game uploaded to their site. When you want to save, export your save to the game on the HyperHippo site. That way, you can take advantage of the offline earning and you hopefully won't be as set back as if you made a hard save on notepad.
@Gabe2 the way Kongregate does monetizing for games submitted, the developer gets an extra percentage if it's a "Kong exclusive". I don't remember if it allows for uploading on personal sites.
And why they haven't been able to make an expansion along these lines is humbly explained in the latest update notes. What you are recommending can come down to simply adjusting math. Adjusting the math is a boring solution, in my opinion. Not to mention how cheated I would feel to work at this game for so long just to see some deus ex machina see it turned useless. Adding features is a better alternative. Look in the top comments; it's made up of things said that we all as a group generally agree on. What's the group agreed on in the comments? 1) HyperHippo is awesome for caring about a product that we spend neither cent nor kred on, and 2) Good ideas for new features.
Trust the community. If something game-breaking is implemented, the community will vote it into the lime light. If you played during the disaster of the first version of the first patch you have already seen this. I trust HyperHippo to do right by me, and that's because they trust the community to do right by them.
@dkosarev, First off, please stop with the made up percentages. You cannot assume that because a group is the loudest that they are the largest, nor can you know what everyone wants. Second, they already tried making a blanket statement in the updates once. From the June 24th update log:
"We’ve received a LOT of feedback regarding the inverted price balancing in the mid-game (newspaper become WAY more expensive than oil rigs). This is actually intentional! We’ve flagged this issue for better in-game communication and conveyance, and we’re also hoping to introduce some strategic elements that alter the prices of investments. We just want everyone to know for now that it’s not a bug, and we’ve got plans to clarify and make it a deeper part of the game."
@dkosarev, you can't be 100% sure that those who don't like the percentile inflation feature are the ones burying comments. Which is more likely? People sticking with a game they consider broken to vote down comments that they themselves agree with? Or people who have been here enjoying the game for a month getting tired of seeing an established feature touted and re-touted as a bug?
@dkosarev, how could you comment something so incendiary to an excellent dev and a loyal fanbase, then punctuate with a smiley? Either this is the most ham-fisted attempt at satire/sarcasm on the internet, or you really don't understand how insults work. This game isn't for everyone; I'll concede to that. But if you are among those whom this game doesn't make tick, just quietly leave. Don't sh*t on those who enjoy themselves here, or one of the most dedicated devs I've seen on this sight. Leave the space for people who might have something worthwhile to contribute.
As far as buying buildings goes, the x10 is nice however I expect to be able to buy 10 of that particular structure should the button be lit up. To remedy this, simply add a third button entitled "All" right next to the x10. It's the same code you have now, just duplicated into another function. Since *technically* code duplication is bad, you could make the function boolean to switch between the two states. If you're feeling crazy (and if c#/javascript allows) ternary operator FTW!!
A lot of people seem to be concerned for whatever reason in regard to the buildings themselves. So I'll try to explain it. Since this game is one where you make "investments" per se, doesn't it make sense that as you progress things become more expensive, but give a higher yield? As an extension to that wouldn't it make even more sense if as you acquired more and more of a particular entity the return on investment (i.e. the increased cost/capita)? As the game exists, I believe the Lemonade Stand increases in cost 7% for every structure purchased, the Newspaper Stand increases 14% for every structure purchased, the Car Wash 13%, the Pizza Parlor 12%, the Doughnut Shop 11%, the Shrimp Boat 10%, the Hockey Team 9%, the Movie Studio 8%, the Bank 7% && finally the Oil Derricks 6% increase per structure.
Upon feeling the SOULS SHATTERING emptiness of the hearts of those managing my fund, I gave it all up!
But then...I had a thought. What if -- and bear with me here -- I bought a bunch of Lemonade Stands...and used them to afford Oil??
*Childhood Dreams. . .ACCOMPLISHED*
I'd tell each of these "games" to eat a d**k, but these Papa games enjoy recycling so much, they'd probably all just share one. Then give you unskippable instructions on how to do so yourself on your iPhone.
just about everything is broke from the new update.
it says i have the 400 && 500 level achievement with just about everything (except the oil && bank) when i don't even have 200 of them. because of that, i bought an oil thing which activated the achievements all the way to 200. the speed was halved three times so now it takes less than 3 seconds for each
We can help! Click "game bug" and let us know what happened and how much you lost, and we'll get you back on track!