you overflowed your SIGNED integer. make it UNSIGNED to get the extra 2 billion. you could also go for an UNSIGNED long long. 64 bits of numbers is a whole lot. you could also make a struct holding an array of UNSIGNED number types, and apply the overflowing yourself.
Yes they will be turned into long variables with the next update, I didn't believe it was necessary since this is still an early prototype but I appreciate the feedback!
so i've noticed the extra exp upgrades don't actually affect all the characters at the same rate. it's not noticeable till late game, but eventually the first character out-spans the rest of them by a lot.
there seems to be a bug where the metal detector will check out the first squares, then the game levels down because all items are grabbed -- despite the first square having one
haha the run animation is ripped from the Unity tutorial >> https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DXx21y9eJq1U << awesome.
Yes they will be turned into long variables with the next update, I didn't believe it was necessary since this is still an early prototype but I appreciate the feedback!