could've swore I had the other badges back in 2008 just like my easy badge dates to. Looks like the mysterious re-publish this and a few others did on Sep.21 may have borked a few badge records? :|
ok, I get the cat having melee stats. Cats are pretty fierce. Search stat maybe at a stretch, sure, might find something the human survivors wouldn't (getting it from him is another matter). But just how exactly does sniperkitty work?
besides the control point capture bug that halts progress and makes the 15 point badge no longer obtainable, noticed it also doesn't save changes to teammate's classes, names, or team name. Gear loadout for self and team save fine, animal type for team saves fine, just stuck with default classes
every time I go to do anything, it times out from server. Speedtest confirms definitely not my end. Awesome choice handing a sweepstakes to a game with servers that can't handle it.
would be great if sweepstakes challenges were put on games properly reporting to the KongAPI. Know it says right on it to try reloading and doing over if it doesn't award/update, but after the 20th time it should've happened it gets tedious
Offline earnings seem very wonky. Cash is 143m per hour, which is what buildings alone are making in about 40 seconds online. Shards online involves RNG and haven't really tracked it, so fine. XP I seem to be making 1m-ish per second (without xp boost gear) and offline rate is 2.5m per hour, but for somebody who can't yet take their highest mob type it's something I guess?
That's awesome that you made it all the way through, dude! Luckily, you're automatically awarded 3 stars on blind sessions if you complete the level. Congrats on being the first person to acquire all stars in the game! That's amazing! Please don't forget to rate the game if you liked it! :D
Get everything in place by time bonus counter is down to 870. Take deep breath.. ok.. nothing moving.. still counting down.. finally gets counter down to 430 and still no movement.. and suddenly everything flies everywhere. There should be a mercy rule if it counts 100 without anything going off screen.
"This would probably be an impossible badge if not for the walkthrough potential." So.. we can only get impossibles for 100% pure luck based things? EVERYTHING has walkthrough potential.
Victory condition is always "kill biggest baddie on screen", defeat is always "your squishy main guy dies". More useful info would be what items are obtained from farming the level over again, for when you need accessory for new unit and can't remember which level drops the one you wanted.
erg.. nevermind, that display prior to entering is saying your best so far apparently. Not what you need to beat. A bit counterintuitive there, and still seems like too tight of timing even for a "challenge"
Seems like level parsing time counts towards the timer for speed runs. Example: Body lvl 1 says 1:10 is the time to beat, but I always start at 1:03. Combine with already tight timing, and clock keeps running out while waiting for that boulder to eventually drop after flipping the switch near the end.
Yeah, ended up figuring the sprayers out. Just had to use mortars like usual to suppress Creep long enough to get them working. Level 3 didn't seem as nice of a sprayer intro as 4 through 7 :|
The point of relay is they can connect to other relays across longer distance than collectors can to each other, to bridge across longer/faster. Now if only I could figure out why mission 3 suggests I use sprayers when they don't seem to ever activate and do anything.
From your profile, it looks like it went through. Maybe you refreshed before it could display the award notice?