I honestly think that physical is best from early to mid/late-game, as the boss on the 2nd buyable map (Orc War Core) only drops physical based equipment [Weapon+Accessory], so it's easy to farm and it also has skills for single, 2, 3 (only range) and all target skills. Other elements are more of a pain to farm and are also limited with targeting. (The best shielding skills are also physical based !)
Drew a new unit, my old one was replaced (Lacerating bulb), Level was reset to 0 and lost my old one. With bugs like these the game is pointless. And it probly isn't the first time it happened, as i noticed i still miss some other units.
Current referral has to be rewritten as https://1b49a41e-2d72-4dae-8488-b4fe6976729b.atarimworker.io/games/SlayDee/fallen-titans_preview?kv_ref=75 (_preview has to be added), for people who haven't read the ingame message of SlayDee. Also people who alrdy play the game can click it once for the counter to go up. You can thank me for sharing it by just clicking the link once, thanks :P
Instead of the timers for chests in raid and pvp, i'd rather prefer seeing a daily limit on attempts and getting the rewards directly. For example raid has a 6h timer on chests, but it would be better to just limit the daily raids to 4 and getting the rewards directly, as for pvp.. just make it the first 6 wins a day give rewards.
Incursor comes with the ability Artillery, which prevents it from moving to the front.. why is it that he still does so ? [Dunnoe if it's always, i had it equipped with photon staff]
Suggestion for the extra energy limit. When you already have reached the cap, how about turning it into 'have that many energy extra for the duration of the next turn' ?
Hey Dewox, thanks for your comment. We have tried but can't get to reproduce this issue. Just to be sure we understand what you mean: 1) We have 5 Energy Points, we have an Item of cost 5, we cast Diplomat -> the item's cost goes down to 3, we also have 3 Energy Points now, we attach the item to a Unit. These steps work fine for us, are we missing something here? Thanks beforehand for the info!
About the streak bonus, how about it doesn't just apply to ranking points, but also multiplies the gold/exp gain ? (It annoying you have to kill yourself.. even tho the basic ship doesn't have a cooldown..)
Small advice to newer people, don't do missions early, cause what you get isn't really that much. Stick with pvp and if you did some mistakes and can't finish your dailys, do missions (They seem to count for the daily's and compared to where you reach before you are stuck, you can finish some easy 3 wins in a row)
I don't really think that the dev's are good at math or if they just want to scam. The kred prices are kinda fake? 50 kreds 100 celestium, 100 kreds 450 celestium (says 75% free, but its actually 150%), 200 kreds 1200 celestium (says 100% free, but its 200% and is the highest possible i-app purchase as the following have diminishing value), 500 kreds 2500 celestium (says 100% free, but its 150%), 1000 kreds 4400 celestium (says 135% free, but its 120%).
Unable to enter 3rd stage, after selecting your loadout and clicking play, i have to select the difficulty, thereafter i get send back into stage selection. (Refresh/Retry doesn't solve the problem.)
Great game so far, but mines are annoying.. can't it save the heroes you previously used for it or something like that? It's always annoying to look through heroes that you can actually use for mines. (Don't wanna use my heroes with global buffs) Or maybe allow us to lock heroes (which makes them invisible at mines).
Something should be done about afk-mode if you are inside the dungeon. If you actually only want to afk till a floor of 10th/20th etc., stop afk and start afk again, you always have to lower the floors by 1 (from 99) which is really annoying. Any way to quick drop the value by 10, or an afk for the next 10th floor.
Please add some Quickslots for changing equipment (While inside dungeon/outside), quickslots for runes (At Blacksmith only). Also would love to see something like.. hmm, a 2nd skill tree (even if it has to cost crystals or such) Matk builts are pretty bad for auto, so i'd rather have a seperate tree for it. Also might consider to activate 1 skill as auto-slot for the auto-runs [would solve mage's weakness] whenever it is ready or to engage the fight with a certain skill.
The locking of items is made a little annoying, it would be better if you can lock equipment seperately so that when you unequip it, it's still locked in your inventory.
Hi 4rowdy4, this issue has been fixed on today's update. Thanks for the heads up!