Three fights, then 'come back in two hours to continue playing the game.' Pass, thanks. A game you can play for five minutes every two hours does not really appeal to me.
An attractive looking game that will likely hold your interest for a few days, but not something so addictive you'll want to play it forever. Would benefit greatly from adding a fullscreen button, as the text for upgrades is small and can be hard to read.
I am close to giving up as the list of upgrade costs piles ever higher and the hourglass system means my twelve rare this plus six rare that plus... must all be sought by manual repetition. That's not a game it's a chore and it's boring as heck, especially given the low drop chance of rarer items. If we could blitz three star levels without the hourglasses the game would still be slow but would retain a lot more interest. Until that change is made, I suspect a lot of players will leave who would otherwise stay.
It would be nice if the 'Top Of The World' packs had a chance of giving players from the manager's home nation. As it stands, the packs tend to favour managers from those four nations, because of player traits.
Notfication:
“Night of Horrors” event has started!
It’s time to go on an unforgettable adventure for the Halloween holiday! Visit a mysterious forest, meet new heroes, fight dangerous enemies, and receive valuable rewards!"
***
- So where the heck is it, then?
I think the description for the Sniper skill is wrong. It does seem to add the accuracy it says it should, but there's no sign of the increased damage. Does anyone else have this problem?
A good looking game with some interesting mechanics is lost behind an over-abundance of ads for micro-transactions and very swiftly falls victim to a clear design flaw: the ability of players to progress smoothly requires a lot of players all trying to progress smoothly at roughly the same rate. Any latecomer (Such as myself) will quickly find their progress blocked on both the PvP and PvE paths, so that 'gameplay' currently consists of waiting for randomly generated card drops in the hope of finally getting something that will allow progression. Not recommended for new players.
Game involves an incredible amount of grinding for materials, which means the single biggest improvement that could be made right now is to do away with the hourglasses entirely and allow levels to be blitzed without the need for them. This would allow for a happier (If still lengthy) resource accumulation experience.
64 heroes gained. 39 not gained. So much done; so much more to do...
Gained heroes so fast in the last few days I've run out of purple gems and can't even properly upgrade my two last recruits! All great fun! But now, sadly, it would appear we reach the end. And I never did get Tootles...