64 heroes gained. 39 not gained. So much done; so much more to do...
Gained heroes so fast in the last few days I've run out of purple gems and can't even properly upgrade my two last recruits! All great fun! But now, sadly, it would appear we reach the end. And I never did get Tootles...
Good atmosphere and interesting premise. I love the shattered cityscape I am searching through and would like the chance to explore the areas a bit rather than just appear, shoot everything that rushes me, then warp back to base. Probably my biggest complaint with the game, honestly. I don't feel like I'm exploring or finding anything, just fighting. Given the terrific scenery, I feel this to be a waste. Even so, a promising game.
Not hating the 50K more gems, but three days left, now? No chance of getting Tootles whatsoever, now :( (That's the cute centaur girl. Can never remember her actual name). So close to full Raptor pack, too...
Why am I suddenly getting some nonsense about WebGL 2 when the game has worked perfectly well all this time? I'm well into the last level and now suddenly it won't load? What gives, devs?
Looks like Sept 30th will be the last day. Darn shame, as I'm still enjoying this game. Thanks to everyone who helped make it so much fun; players and devs alike. It's been cool cursing at the screen while I died a lot! :D
Currently half way through the L5 Small Forest on the campaign map. Progression seems to rely on leveling heroes, which means constantly getting more heroes to 'feed' growth, as leveling up does not happen through combat exp. Resources are not usually an issue as combat rewards are pretty good, but repeating the same fights over & over becomes uninteresting and the build time bottleneck everyone is doubtless expecting is real. Game could be good, but needs tweaking to meet its potential, IMO.
Has some unique mechanics that do look rather intriguing (eg Combat), but also a number of things that may drag it down (eg Single builder + build times). It's a maybe!
Was thinking the same, fakezero.
Seemed very odd to implement seasons in a football game that give no rewards.
Maybe they'll be sent in the next few days?
Is it really necessary to have the 'Lucky Chest' offer pop up every single time I kill a boss? To describe it as tedious and annoying would be an understatement. Please get rid of it. Thank you.
Campaign and raid chests are supposed to be rewards. Ir would be nice if we could open them without spending the very rare and hard to get rubies at at least a decent percentage chance. Thanks :)
A nice simple game for when you're tired or not feeling up to saving the world and quite fun until you run out of energy. Sadly that will happen pretty fast, so not a game that can be played for long periods. It's OK.
You got it right, it's not a game that is meant to be played all day long. When you will get max energy about 100, then you can play twice a day the game. At the beginning you have to play more often to spend all energy or advance a bit slower by not spending all potential energy.
I guess it's good that level 10 now exists, though an announcement would've been nice, Not convinced they've sorted out the pricing yet, though. Twenty three and a half BILLION for ONE level of the first building seems... excessive...
I don't know what the heck is wrong with their servers right now, but PvP has become a deeply frustrating experience. I usually like the officer v officer PvP, but all I'm getting right now is freezing, disconnection and being given losses when I win. It's beyond a joke. I don't think I've had a single match that hasn't glitched somehow. This is NOT my connection! Devs, please fix this mess!
You got it right, it's not a game that is meant to be played all day long. When you will get max energy about 100, then you can play twice a day the game. At the beginning you have to play more often to spend all energy or advance a bit slower by not spending all potential energy.