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explodingferret's Comments

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Aurora

Play Aurora

Nov. 29, 2008

Rating: 0

Main problems are balance. Normal enemies are way too weak: they die before you notice them most of the time, you can just ignore their fire, and even colliding with them is barely noteworthy. On the other hand, minibosses start out with really high health! Maybe you could have them ramp up a bit slower. I love the powerups, but to be honest, I would not have bothered to play through even the first miniboss without the shield powerup. Collect shield, collide with boss, watch their health disappear, :D

Day X : The Riot

Play Day X : The Riot

Nov. 28, 2008

Rating: 0

Is it possible to lose this game? I'm not actually sure. My health never once went down, and I got hit a bunch of times.

River Raid

Play River Raid

Nov. 28, 2008

Rating: 0

Why was this submitted for the Scion contest?

Clef

Play Clef

Nov. 28, 2008

Rating: 0

Insanely hard.

Pong Through

Play Pong Through

Nov. 28, 2008

Rating: 0

Don't give up on it...

Bloppy G.

Play Bloppy G.

Nov. 28, 2008

Rating: 0

I suck at this game.

Spike-On-A-Spring

Play Spike-On-A-Spring

Nov. 28, 2008

Rating: 0

I don't understand where this game got all its ratings from? Also, not really "creative concept". This game is pretty much the same as Dog With Balloons, except I prefer Dog With Balloons because it has a dog, and balloons.

flaSHMUPs alpha

Play flaSHMUPs alpha

Nov. 28, 2008

Rating: 0

Even though this isn't adventurously different from the shootorials, it shouws a lot of promise. The things I would suggest you consider (although maybe you won't bother with after the competition is over) are: sameness of the game; no reason for player to stop hugging left hand side; stat for highest multiplier reached and time survived.

Vilpetron

Play Vilpetron

Nov. 28, 2008

Rating: 0

Enemy stuff is very well done. Extra +1 to rating because you used something other than space for shoot key. I can move diagonally and shoot at the same time, yay.

Teleporter Maze

Play Teleporter Maze

Nov. 28, 2008

Rating: 0

The guy three posts below lists most of the major problems.

Orbular

Play Orbular

Nov. 28, 2008

Rating: 0

What the hell? I didn't even realise that the extra ball carried over to the next level. So basically, on endurance mode, if you get an extra ball, you are going to die. You just are. Reducing my 2/5 rating to 1/5.

ATTACK of THE green TRIANGLES

Play ATTACK of THE green TRIANGLES

Nov. 27, 2008

Rating: -1

It's a decent enough game, actually. It makes me sad that people (like imbored) are taking one look at it and throwing it away. So I'm rating it 5/5 to combat their ignorance. :D

It's a fish-eat-fish world

Play It's a fish-eat-fish world

Nov. 27, 2008

Rating: 0

"Hmm, People don't seem to get that losing health when you shoot is an important game element." Obviously not important enough to mention in the instructions.

Ebon Sky

Play Ebon Sky

Nov. 27, 2008

Rating: -1

Best game so far.

Lone Tank

Play Lone Tank

Nov. 27, 2008

Rating: 0

low priority: keyboard bindings.

Shore Siege!

Play Shore Siege!

Nov. 25, 2008

Rating: 0

Buy only artillery. Make good use of birds where possible, but if in doubt fire a whole bunch of artillery. You can afford to. It's cheaper to artillery shell a single blob than to let it touch your ship and disappear, even discounting the damage it does to you.

Flying Fruit

Play Flying Fruit

Nov. 22, 2008

Rating: 0

Pretty good. No bugs I could find.

UFOMG

Play UFOMG

Nov. 22, 2008

Rating: 0

Problem with this game is it can only get easier the longer you play it. I got a large score then killed myself because otherwise I'd be playing forever. If you implement an upgrade system, you also need to implement difficulty increases. Otherwise, pretty good game. Some issues with the upgrade screen: you can move about and get powerups, heal yourself, and the enemy timer keeps ticking, so after you close the upgrade screen a bunch of enemies come at you at once.

Virtual Drum Kit V3

Play Virtual Drum Kit V3

Nov. 22, 2008

Rating: 0

None of the problems in the comments from v2 and v1 have been fixed. It's still too slow (look at my comment on v2 for help with that). When you press the keyboard buttons the drums don't light up for some reason. It still screws up when you hold down a button. The answer to this isn't "don't hold the button down". Also, at some point you should make it so it feels like it has a purpose. What about recording and playback? What about musical notation? What about emulating a given beat or track as closely as possible? You keep adding more sounds and even more bizarre key assignments for how to create them, but the important things haven't been addressed.

Filter Shoot

Play Filter Shoot

Nov. 22, 2008

Rating: 0

I think it gave me cancer

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