found a way to have the locked achievements show before unlocking, and clearly they are broke, such as get 35 achievements and get lv5 pick, because i am way pased those and they still show locked.
game was going great until i got the "love in a box" now i have to choose dig or love, why break the pattern of being able to do everything at the same time?
went to options and did not see a mute option? is cygnas supposed to be hard mode? cause his weapons are charged based, would be nice if he had a charge bar, but really those weapons are bad, I hope when other players get to make their own character, they get to define weapons and make good ones.
Well, not necessarily hard mode, but definitely different. If you wait for a full charge (glowing circle), the dps of his main attack is higher than the dps of Erland's main attack. I should definitely add a mute button though, I'll get that in soon. Thanks for the input.
medium badge tip not so good about canute(will move or be shoved out of the way), best tip: kill mustache black hat man with ranged units, use push one unit to lower switch to raise elevator, then melee units rush over to far left switch to disable the conveyor belt to save girl, cause stage 4 requires both objectives.
on the watch you feet level, how are you supposed to get the gold bar in the middle? the spikes go off off on, and i go in in dead, is there a wait move that can make the spike go without me moving?
There's no wait move, but there are two steps when the spikes are off, and you can dive in on either.
I suggest you make a checkpoint beforehand (with C) and use trial and error!
Yup, I have no explanation on how this would be possible in real life. Even Spider-Man is not able to use homing webs. I just thought that avoiding them when they are following for some time will be cool, but after playing the game for long time I've just added new ability to ignore it, as it started being annoying. I will later change it, so that after unlocking the ability spiders will stop shooting it altogether, and the chance for them to shoot it without unlocked ability will be decreased.
Update: Spiders now only have 40% chance to shoot web after seeing/hearing player and spider projectile is now disabled after unlocking ability.
having the resource buttons on top seem useless, the workers have the same info plus the worker info. maybe streamline it or have the tabs on top be the workers
good start, can you maybe put the back button on the bottom where all the selection clicks are, less mouse movement that way. can you add a collection complete value on the lootbox purchases? like mining for fish would have 9/15 on it, this way we know when we got 15/15, without having to check collections menu all the time.
after lining up the screen to fit your big box in the center, i can hardly see the small text for upgrades and i see no info on my defenses, unless they are super tiny. And that music, how do i turn it off?
The Level 5 weapons aren't really meant to be purchased at the moment and are more designed as a way to waste any extra money. When more Stages are added new weapons and the current weapon levels will be increased and tweaked and you will have ways of gaining more gems. You won't need the final level 5 upgrade to play through the current 20 stages.
well it is easier to upgrade the gem weapon, but for a weapon that costs gems, it is pretty bad. even with max recharge, it over heats way too often, why would i want to pay for a weapon that over heats, the small focused lazer can barley hit anything due to the wide area the enemies charge at. should the best hero still be 80 gems based on the realization that it is hard to earn gems? speaking of heroes, this bug where all their stats are gone has made it impossible to use them. my level 9 heroes have no stat increases and nothing i do gets them to show all the training i had put into them.
We're working on the Hero bug right now. Its slow going because its only showing up on Published builds so we have to keep pushing new versions and inspecting the data to figure out whats causing it. It popped up after we added the Kongregate API. I'd expect a full fix in an hour or two. At which point you may need to go and reassign what ever points your Hero has gained one final time so it can be properly saved.
i finally saved up 50 gems to buy the best weapon, but now i need 40 gems to level it up? By the time i save up another 40 and who knows how many even more i will need per level. there seems like no way to get this many gems, i kind of thought after unlocking it would just take coins to level. Now of course there is no way to get refunded those gems or even reset the game to start over so i can save those gems for something else. any chance of fixing this?
It will be adjusted tomorrow. It's a carry over from the mobile version where you could earn gems by watching ads.
*Update: Weapon costs have been tweaked.
ok thank you, still hard to know which heroes i want to pick if i can't know there range, maybe add that to their stats or show their on screen range with different colors?
What we might be able to do is add the Min/Max onto the Hero upgrade screen. I believe the top right icon that looks like a targeting reticule either displays their max range or preferred range but we could change it to a (0/0) format
Thanks for the suggestion! It is on the backlog for future updates.