great improvement, but a few quandaries, firing speed seems to be better if smaller, like gatling gun speed is .25 and cannon like 1. but when i upgrade the speed with training the number get higher? so does that mean my upgrades are slowing the weapon instead of increasing it?
Range seems to have a min/max for max damage, but the range stat only shows the max. And if enemies are not in max range, then the heroes ignore them? i can still fire in and out of max range, so i would think the heroes could too. what is the point of more skills if you can only use one? those squares on the left side, seemed like they were meant for all your skills, but instead we only get one skill to use at a time? thanks
Yep, the firing speed was a bug, the upgrade was adding to it rather then subtracting. A new build is being uploaded right now that fixes it. The ranges for Hero targeting was a design choice to encourage players to purchase and level up multiple Heroes. Some, like the Crossbow Hero, work well long distance but won't target enemies who make it close to the wall, so he works well when paired with a Hero or main cannon that does more close range damage, etc... The Skills are more of a play-style choice, depending on how hard the Stage is versus how upgraded my Cannons and Heroes are I find different Skills to be of different benefit.... And Fire Free is only worthwhile if you are using certain types of Cannons. The squares on the Left are where Items bought in the Store are stored. There are several more types of Items and Level Designs we may implement if enough people play the game.
We must have been drunk when we designed user input.... Click to Fire and a Mute Button on the Map have been added. Thank you, we appreciate the feedback.
nice game, just need a mute button, hearts to stay on screen longer and/or have them come towards you, too many times they stay at far side of screen and blink away before i get to them, or i rush to get one and die.
what arturs said++ many quests i can't recall which npc gave it to me or where to find the enemies. Now i have to find glowing starfish and i have no idea which enemy drops them.
those multi fight battles are useless rng, who ever isn't an initial target wins, you should remove those until you at least give us some control over our fleet in battle.
unless you plan on letting us take more than 4 players into battle, more than 4 units seems useless. let us spend gold on something else. also before you add new stuff, please fix the inventory. like i unequiped my items before rebirth, now some items will not equip again, even though i meet the requirements. un-equipping items breaks them? please fix bugs first
I definitively plan on having more than 4 units in the same formation, then plan is up to 8, in different configurations. And with different kind of enemies, like ranged ones that could eventually hurt the characters in the back before the ones in the front sometimes.
Also, rebirth from 5 to 10 will require extra characters to be "sacrificed" in the rebirth process
I swear i am trying to fix bugs, but i don't understand what's wrong, i tested a lot, equipped and unequipped more than 200 items and it was working fine, what exactly is happening? and with what items please?
the graphics make the stats a little hard to read until you know what it means. instead of click | auto, maybe have them different colors or have it read C: 4 / A: 1, some more spaces and a forward slash and header. something so new players can understand what it means.
Yep, the firing speed was a bug, the upgrade was adding to it rather then subtracting. A new build is being uploaded right now that fixes it. The ranges for Hero targeting was a design choice to encourage players to purchase and level up multiple Heroes. Some, like the Crossbow Hero, work well long distance but won't target enemies who make it close to the wall, so he works well when paired with a Hero or main cannon that does more close range damage, etc... The Skills are more of a play-style choice, depending on how hard the Stage is versus how upgraded my Cannons and Heroes are I find different Skills to be of different benefit.... And Fire Free is only worthwhile if you are using certain types of Cannons. The squares on the Left are where Items bought in the Store are stored. There are several more types of Items and Level Designs we may implement if enough people play the game.