When is the 12levels completed badge awarded? I re-finished lvl 12 and got the 200kills badge and the 12min on survival badge was awarded as soon as the game was loaded.
Very easy to win with: Polymorph for Brutes/Champions on higher floors; Confusion when large amount of enemies group together; keep Skeletons & Reaper on top floor (if a strong enemy reaches the top, spam Skeletons, as they do a hit immediately when spawning); spam Soul Jar during downtime for mana boost and doing damage on the lower floor; keep Earthquake on standby in case you fell asleep. I got bored after 25minutes, but felt I could pretty much keep going forever as my mana was nearly always at max.
I can play Crysis on this system on medium settings, but I can't even handle the menu screen of this game... Expand the quality options so I can deactive the mousetrail please.
I'd like some sort of carry-over between attempts, like achievements with a certain bonus attached to it. Now, everyone will try twice and get bored because it's always the exact same and losing means back to square one.
Does exactly what it needs to: combining the nostalgia of Mikado with the awesomeness of Star Wars. Very well executed and very original. The changing cursor for "lost limbs" is a very amusing little addition!
Absolutely beautiful and haunting. Loved the colour trick at the right side of the screen. Very subtle, yet makes it very clear what is happening. A bit short and "slow", but definitely worth playing.
Decent game, but some very annoying things: Walking speed is ridiculously slow. Doesn't matter during combat, but when in Valeron, it's very frustrating. Also, when you clear an area (e.g. the Canyon in the cultists mission), you have to walk all the way back to exit.
All in all, the game is just a bit limited. The first two magic skills are worthless and the others are pretty boring.
Looks great and everything, but the lag at kill destroys everything. Also, a mild case of the "winner's advantage" going on, as many of the guns are able to one-shot kill.
For those who haven't figured it out: secondary fire does work, but you have to hold space AND click.
Bit of a played out concept, tends to get boring after a few levels, but it's very well executed. I'd love to see future games of yours, hopefully in a less limited concept.
I think you can get stuck: if you use the first yellow key in the wrong spot (so not on the door in the room where you find it), you end up with two green keys, yet no access to green doors or other keys.
The cursor trail is removed on low quality.