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Monsters' Den

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Dec. 21, 2007

Rating: 0

Dexiro: You can CTRL-Click items to quickly delete them. SpamTheGreat: You can select which items you don't want to take from the Treasure screen, just click on them and they will fade out. When you click Take Loot the faded items will be left behind.

Monsters' Den

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Dec. 20, 2007

Rating: 0

jj11546 : I haven't played the Campaign Game yet, but the battle music in Monsters' Den is a licensed royalty-free track. It wouldn't surprise me if there are other games which use it.

Monsters' Den

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Dec. 20, 2007

Rating: 0

I'm working on 1.2 now, which incorporates some balance changes. I need to know, though: do people actually WANT things like high level weapon scaling (which is bugged, neveris meant to be so high) corrected? Would you prefer the challenge restored, or is it more fun just to annihilate the enemy? Some people have played to pretty ridiculously high levels and I imagine are pretty invested in things the way they are. I'd like to hear from as many of those high level players as possible on this, send me a whisper.

Monsters' Den

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Dec. 19, 2007

Rating: 0

There will be another version revision soon, with a lot of minor adjustments and a new difficulty mode. Since a few people have mentioned it: the items "Foe-Holder" and the "Buckler of the Faded Legion" were bugged and will be fixed. The fix will only apply to new instances of the items though, so you may as well throw existing ones away.

Monsters' Den

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Dec. 18, 2007

Rating: 0

Actually, I think I found it. The game's been updated. After refreshing, if anyone continues to see enemies end up with a red death 'X' while actually still alive please submit a bug report.

Monsters' Den

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Dec. 18, 2007

Rating: 0

Oleoay: Huh, I can't replicate this bug where they appear dead. Several people have reported it, so I know it's there, but I'm going to need more specifics to track it down. When you cause more damage than you expected: it's not against skeletons, is it? They actually have negative armor, and take more damage from attacks.

Monsters' Den

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Dec. 18, 2007

Rating: 0

I haven't given up on the bugfixes. I'm getting a lot of reports of this error with the enemy only 'appearing' to be dead, which I'm pretty sure wasn't there before and I must have broken with something else. I'll have a fix as soon as I can.

Monsters' Den

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Dec. 17, 2007

Rating: 0

SirJackRex : Coup de Grace uses the range of your current weapon. If you can shoot/stab them, you should be able to use it.

Monsters' Den

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Dec. 17, 2007

Rating: 0

I just published another minor update, fixing several bugs. It's now safe to use Type sort when you have more than 45 items in inventory. amilir: Yeah, that was a bug. Embarassed I missed it, but it's fixed now.

Monsters' Den

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Dec. 17, 2007

Rating: 0

jonysuave: You need to make sure you've unequipped any shield or dagger in the character's other hand. The Axe and Spear are two-handed weapons. checkeredshirt: Thanks for pointing it out, that's a new bug that will be fixed shortly.

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Dec. 17, 2007

Rating: 0

It's a great game. Brilliantly executed.

Monsters' Den

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Dec. 16, 2007

Rating: 0

The new version is live. It includes the much-requested easier difficulty level, as well as several other balance tweaks and bugfixes.

Monsters' Den

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Dec. 16, 2007

Rating: 0

You guys have been heard, there'll be an update to the game later today addressing various balance issues. Congrats to those who've finished the main 'quest' already!

Monsters' Den

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Dec. 16, 2007

Rating: 0

Oleoay: No, the maximum power is always 100. Xelenai: That's not a bug I've ever seen before. I'd love to fix it, but I haven't the faintest idea how to reproduce it. :/

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