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HeroInteractive's Comments

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LightSprites

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May. 16, 2007

Rating: 0

Wannaguess: I only see your score under "Easy". Haha, No wonder you found it lacking challenge! :)

LightSprites

Play LightSprites

May. 16, 2007

Rating: 0

There's a lot going on. If it's really laggy, you might consider going to the settings menu and adjusting graphics, as well as turning off the moving clouds and orb trails.

LightSprites

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May. 16, 2007

Rating: 0

Leave me some constructive feedback! I hope everyone enjoys it!

Luminara

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May. 08, 2007

Rating: 0

I think this game is fun and very well made. jmtb02 is definitely a very talented individual who has made a LOT of great and unique games. That said, I also felt this game has been done already. This kind of shooter sub-genre needs more of a twist with the newer games coming into it, otherwise it just feels like Neon, Neon 2, Abstract Sea, Hovertank Arena, Geometry Wars, etc... I wish there was more of a twist or something to make this game stand out more. Not in professionalism or style, because jmtb02 has those covered. But just something more different than what's already out. But again, jmtb02 rocks.

Bubble Tanks

Play Bubble Tanks

May. 08, 2007

Rating: 0

MrOsmose: Absolutely, I totally agree. In Bubble Tanks 2, there will be a TON more content. Way more enemies, and way more upgrades with choosable "paths" to evolve.

Bubble Tanks

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May. 03, 2007

Rating: 0

You can map the key controls by going to settings. You can change the keys to whatever you want, including arrows.

P.O.D.

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May. 02, 2007

Rating: 0

JohnSteel: I understand what you're saying. The game is definitely hard unless you know exactly what to do. It can be frustrating at times to be sure. But there's a lot more that goes into a game than that. Is this game worth a 1 out of 5, the worst possible score, just because it's challenging or could have used a little more directions than what was provided? When I take a look at other games on the site rated 1 and even 2, I have to believe that this game is better than those, that's all.

P.O.D.

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May. 01, 2007

Rating: 0

JohnSteel: I think you may be right but I don't think it justifies a 1 out of 5. This game, like all, has strengths and weaknesses. But a 1? Geez, do some searches for games rated at a 1 and I think we can all agree that POD does surpass them in quite a few areas.

Bubble Tanks

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Apr. 13, 2007

Rating: 0

Thanks wdhoward for the heads up. This hasn't been reported before, but I'll certainly be looking into it.

Boomshine

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Mar. 29, 2007

Rating: 0

It's definitely a game, although with simple game mechanics. It has defined objectives that must be met. A very creative game at that.

Shark Bait

Play Shark Bait

Mar. 23, 2007

Rating: 1

Yup, read the game description. :)

Shark Bait

Play Shark Bait

Mar. 23, 2007

Rating: 1

Btw, when I made this years ago, I made all the artwork in photoshop frame by frame and then exported .png's into Director. Those were the days...

Bubble Tanks

Play Bubble Tanks

Mar. 22, 2007

Rating: 1

Yeah, something does have to be done with it. I'm not sure exactly what I'm going to do just yet though. I've limited it now to how many it can play concurrently, but it still seems to stack em up loudly.

Bubble Tanks

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Mar. 22, 2007

Rating: 1

Yeah! Finally got v1.2 uploaded. It finally has mappable keys. Also, floating collectable bubbles now are attracted towards your ship.

Bubble Tanks

Play Bubble Tanks

Mar. 22, 2007

Rating: 1

I'm working on adding some key mapping for controls right now, I'll be re-uploading a newer version in a few hours.

Bubble Tanks

Play Bubble Tanks

Mar. 21, 2007

Rating: 1

I think the largest feedback I'm receiving is that the game needs better/customizable controls and maybe make it more difficult with further stages of your tank. Both will definitely be addressed in future expansions.

Bubble Tanks

Play Bubble Tanks

Mar. 21, 2007

Rating: 0

Leave the 'ol constructive feedback, I take it very seriously!

Understanding Games: Episode 2

Play Understanding Games: Episode 2

Mar. 13, 2007

Rating: 1

Good introduction to game design. Although it could only cover a few brief points and was pretty simple, I think it covered some of the basics that new game developers might miss.

Alien Abduction II

Play Alien Abduction II

Mar. 12, 2007

Rating: 1

It is, the idea for this level was to try not to be spotted at all. If you are spotted, you can drop non-agent people on agents. Ultimately, I don't think a lot of people have caught on to the "tricks" off AAII, and so it's been REALLY hard for players. The expansion game in development will have a lot more objects to drop, and you'll be able to choose your difficulty.

Alien Abduction II

Play Alien Abduction II

Mar. 08, 2007

Rating: 1

Leave me some constructive feedback people! There's an expansion on the way!

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