For each campaign you beat, you get 5000 more gold and each gun you purchase gets you 2 Upgrade points.
So if you have beaten 3 campaigns, your 4th one will start with 15,000 extra gold, and each gun you purchase will start out with 6 UP.
Fair enough burnacid.
Phae, this is a strategy game. Yes, you may have to change your strategy. If all you had was a machine gun, don't be surprised if you can't win. I recommend adding two sniper guns, they can shoot right through the shield unit's armor, killing him pretty fast.
Ok, big comment so I split it into 4 posts...
burnacid: I'm very happy for the developers behind DTD, it's a great game and I think they definitely may have brought in 20k or more. But you have to understand, that's quite possibly the most successful non-client based flash game ever made, ever. By far, flash games on average never even get remotely close to making half that.
I understand you guys. You're used to playing free games on sites like kongregate, and you want it to keep this way.
I also agree... and disagree. I'm never going to make a game and make it entirely pay to play, ever. I enjoy being able to play all the free flash games out there just as much as you do- that's why StormWinds has the whole main game available all the way to the final boss. But as I said I disagree too, games cost a lot of time (and money) to make. StormWinds 1.5 took a total of 6 months working full time with no other job to produce, it's over 17,000 lines (380 pages) of code! And I want to make even better games than this in the future!
Not that I can't get money other ways such as through sponsorship. But two big issues come up. The first is, why make a huge long game like stormwinds when I could make a quick small game such as starshine and get the same amount of money. The second is this: what better games could I be making if I had a better budget? I think we'd both agree there is a big difference between low budget and high budget movies, it works the same way with games. You've seen what is possible on low budgets, what could we make with bigger ones?
In the end, the extra content is just that, extra content. If you don't want to pay to play this game, you don't have to! The game is complete, all the way to the final boss in the city campaign. Don't pretend like it's just a demo or crippleware, I've loaded the game with far more content than 99.99999999% of the other games on kongregate. For those of you who'd like to get more content, beta test Bubble Tanks 2 when that comes out, or just support Hero Interactive and help us to provide you with bigger, awesomer games in the future, that's now available to you.
hungrygrok: Yes, I agree, I do need to add a restart campaign button. I'm going to see if I can do it without the file getting switched when I reupload because I don't want people to lose their save points.
crowdstorm: you can enter in keycodes through the "Deluxe" title menu option.
crazycruiser: no this game is not affiliated with kongregate's premium game's feature. That's a separate system. The system here is Hero Interactive's Extra Content feature, it allows player's to purchase extra content for the game regardless of where the game is hosted.
tdogg: Get some skills man! Use the hotkeys if needed! You only need one primary gun as well, so multiple machine guns doesn't make sense. I recommend starting out with the dual machine gun then picking up the sniper turret.
Yes and no. I'm torn. I kind of wanted mines to be autonomous in the game, yet it makes sense that they should disappear when the tower is destroyed. I'll probably just leave it for now.