Dude, despite the tutorial, and the walkthrough (as a friend put it, "you know there's a problem with your game when you have to go to youtube just to get started"), it STILL isn't clear. The auto sell, once active, doesn't let you STOP selling, and things aren't obvious as to how they move, get assigned, are managed, what leads to what - pretty much everything. You need to rethink your UI from top to bottom. It's NOT user friendly.
The problem with the clicking not working after a while has less to do with number of calculations based on growth per second and more to do with that tree animation. If you disable the tree animation, bets that the issue goes away.
When I fight female seraphim, I keep getting this error code and game freeze:
GwtApplication: exception: (TypeError) : a is null
(TypeError) : a is null
If possible please post or send an email with the skills you're using and their upgrades, this will help me recreate the crash so I can find what's causing it. Thanks! Email: [email protected] [Edit: This should be fixed]
it's kinda silly to only be able to have 2 heals and 2 cleanses - especially against bosses that poison every round, just for ex. There's a limit to what you can do, especially when skill keys are so damn rare
One thing we want to look at is the rarity of keys for sure. At the moment I think adding mini-quests/achievements that award keys is a good way to go. Would more ways to get keys alleviate the cleanse/heal issue? We meant the cleanse/heal/rush to be bonuses and didn't want to make them pivotal to game play, but I can see adding more storage for them.
in order for the counters to update in large text, for the next upgrade to be buyable, and for the next tier of building to unlock, you have to refresh the browser. that gets annoying... FAST
Hmm... Im not entirely sure what you mean... All numbers should update without refreshing. Do you mind wiping your save on the bottom and tell me if this bug continues happening?
some problems include the fact that when you start upgrading weapons or ships in the depths, you often lose your light. That's just wrong. There needs to be a smoother upgrade/inventory interface
I have to agree with what's already been said. a) The aiming for the hits is off. Half the time I aim right for them and I miss point blank. b) They hit SOOO much harder than you do. The difficulty scaling is way off. If you are going to scale that level of difficulty, you need to award more exp
A new version has been uploaded and the first few waves are easier. I have beaten the game a number of times myself, but there's some issues with the last few waves. I'll be working on those and the difficulty over the weekend. The goal is to have most people who haven't played it before have to retry once or twice, but still be able to beat it. There should be another patch by Monday.
Doesn't always let you start a new game, even when you want to. It blacks out the "yes" option, even when you stand to gain a lot of gems that you want. Is there a reason for this?
Ok. a few things. A) put a loading indicator under the chicken. It's funny, but since it takes a while to load...
b) water. you need water. Where's the water?
you need to increase click growth power, add more idle elements, more visual info on what's going on. Also, the scale up for evolving is insane. You might also want to look at where it says aerobic respiration in single cell phase - you can select it.
Fixed, check it now please.