I was assuming the circle with hook was counted as six. Same problem though. Unless we need to use the inner ring of tones (which should be the sharps and flats are aren't indicated as far as I can tell), DDEFGED in octaves 2631523 respectively doesn't seem to work.
short and sweet, but the fourth level is unbalanced. It's practically impossible to get a perfect score the way it it currently set up. Too many armored enemies right out of the gate. A hard level is one thing, but it needs to be reasonably doable.
you cant really do better than 100k, just like luigy96 said. I was at 89993 for a while, then finally it flashed 124k for just a moment, then went to 0
Ok. I got to the prestige. Nice, but limited. Single buy perma upgrades are ok, but not really enough to encourage replay. Do more for replayability. =)
Good start. Now add a prestige function, persistent upgrades, and if you really want to score, a second tier prestige above that. Keep up the good work.
Good game. You might want to think about streamlining the UI a bit, but good job overall. Another thing is maybe an upgrade somewhere to multiply click-value? So that its more than 1 per click of whatever resource? Just a thought.
Transcend Power provides 10% production boost per point, and will be converted to Deify points if and when you choose to deify. Deify points can be used to purchase crit rate, crit multiplier, generator base value, and offline earnings boosts.
You might consider a new prestige level that makes your energy regen faster. 2 per minute can get slow when you need to spend 150 for a quest, for example.
It's really kinda ridiculous to set something like Lucky Strike up so that you have to have at least 51 ascensions to get it. Considering that each ascension as it stands EXPONENTIALLY increases time required, rough calculations put min time to getting that far in the range of months or years. Broken system dude. Fix it. Prestige is supposed to make the game FASTER, not slower.
there is a slight strategy needed to get ascensions faster you need to find that way. If you think your going slow there is always the reset skill button you can export your save file and test the skills and find a way to ascend much faster
that's what auto rebirth is for yeah I know it's slow at first 10mins is kinda slow but this is an idle game with auto rebirth you can probably ascend 1 time each day. People have complained that this game has become a clicker game that needs auto clicker to spam click rebirth.
After you abandon your village, it doesn't let you attack the older places you beat, or ones you haven't yet. After the first reset, you're basically stuck.
If you accidentally click and drag any of the fields in the display areas, they disappear forever. Not good. Basically, if you misclick and it drags a bit, you can lose your ability to play and you have to refresh. And, when you refresh, all dungeon/travel progress is lost. That REALLY sucks when you're almost done with a long explore or a big dungeon and suddenly you have to wait to even TRAVEL to it all over again
Found a bug that horizontal scroll was enabled on the resource panel (which snapped back anyway), but which fields are you dragging out of view? Is it the right panel? (I may just disable scroll in the right panel completely -- there's really not enough there yet to scroll and may not ever be)
after an adventurer has come back wounded from a dungeon and recovered, is there a reason it won't allow them to be sent back to that same dungeon to try again?
Right idea, those numbers are wrong though. And thanks for playing!