Same prblem as before. The aurora at New Biblio seems to have unlimited health. 256 turns, it was taking 80 MILLION dmg PER TURN!! and it still survived
Seriously, that's just wrong. Look that ship up and NERF IT TO HELL!!
What the heck is the Aurora at New Babilo that it can't be killed? I sent over 100 THOUSAND ships after that ONE unit and it took them ALL down. Then I did it again. Same result. What the heck IS that thing, and why are my ships so underpowered by comparison?
When you load too many things on a ship, you lose the ability to see options like "move ship" or load/unload. This is a problem for cargo ships, especially the bigger ones where you are loading a lot of different things. You need to be able to scroll down more than you apparently can
with the new deterministic set up, I'm not seeing any benefit at all of upgrading the quality % enhancer. It changes nothing. Only the base power seems to matter for the moment...
Commander, I guess you are demanding the deep mathematical knowledge here. I know you understand everything and will be disappointed if I give you a simple formular here. But since not only you, but also your minions need to learn, it indeed has an effect as you can see here: BaseDmg = Power * (Base Quality + ScientistQuality). In fact, this new calculated damage need to be bigger than the current damage. Only then you created a new weapon. I'm sure you know that and I hope your minions will understand that, too. Sincerely Corporal Tutnix.
your new "can't evolve dragon while it's on dungeon run" is a good idea, but unfortunately, you extended it to dragons who AREN'T in the dungeon. It should ONLY effect the dragons actually IN the dungeon, not ALL dragons
Best grind advice here is to get the 100 plasma for the jump BEFORE worrying about the tech that needs plasma. ONLY get the FIRST level of the Super (plasma req) engine. Don't upgrade until you hit the red planet. Plasma and gems get very easy to come by then.
Still some bugs with some of the quests - for instance, if you are supposed to get hunting from the level 3 fishing quest (scout for game), I finished the quest and got zip
Okay, I have to give you credit - you are one of the FEW people I know who has OBVIOUSLY read the Silmarilion by Tolkein. Anwe? Iluvatar? Some of the other names... not to mention the prison warden borrowing the Lord of the Rings... Color me impressed for a true Tolkein Fan.
I've disabled the webGL build until a solution is found for saving, it seems that the technology is still buggy. To play the game with Chrome again, just type in chrome://flags in the address bar and then enable NPAPI, restart the browser and it should work (and you should have your save back)
you cant get that last 600th warehouse - you need 133 quad to buy it, and 599 warehouses only allow for 129 quad in storage. At least make port storage count toward buying stuff.
@ ken030988: a couple weeks ago I would have agreed with YOU. Unfortunately, since then, the speed upgrades on DK's have gone away UNTIL AFTER YOU KILL THE GREY ISLES AT LEAST ONCE!! Getting that first one is a pain in the butt.
What? DK speed upgrades for combat have not gone away. The speed upgrade for altar production has been gone for a long long time. Conquering grey isles means you get a +5 bonus to altar production multiplier that is all. Want faster combat? Get dark knights. My whole game is balanced around dark knights and Catherine herself even brags about needing them for conquest so go get some lol. If I made anything in this game even remotely faster it'd be Idle Conquest For A Day Then Win. ~Taiga
Consider also scaling the conquer speed based on relative army power - that is, when you have waaaaaaay more army power than the enemy nation, let us conquer faster (maybe make it an option for double cost or something like that, but waiting on the fights is really annoying after a while)
Commander, I guess you are demanding the deep mathematical knowledge here. I know you understand everything and will be disappointed if I give you a simple formular here. But since not only you, but also your minions need to learn, it indeed has an effect as you can see here: BaseDmg = Power * (Base Quality + ScientistQuality). In fact, this new calculated damage need to be bigger than the current damage. Only then you created a new weapon. I'm sure you know that and I hope your minions will understand that, too. Sincerely Corporal Tutnix.