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LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 18, 2011

Rating: 0

It is a little frustraiting when the attack bar loads the critical area at the very beginning, it's almost impossible to see in time to react, perhaps making it so the critical hit area can't apear in the first 20% of the attack bar. ---For skills it would be nice to have a couple slots where you can have preset 3 attacks, similar to auto but it would have whatever you want in it. ---I think that's all for now. =P

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 18, 2011

Rating: 20

Eww apparently comments don't show "returns". --It was tedious trying to find buildings around different islands when the map scrolling is so slow, even with the world map teleport. Perhaps a tab that listed buildings organized by island, and clicking on the building would center it on the map. --The silence skills are to OP and having bosses cast regen is to hard. Instead of silence how about "confuse", the next enemy spell is canceled and it dispels any buffs they have active. --Auto-attack should not start the battle right away, it should only fill in the attack options so you can cancel it if it does something you don't like. One time at the end of battle it used a potion when I would of killed in the next attack. --Split into 2, I was well over the 1k character limit. =P

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 18, 2011

Rating: 1

Don't take any of this the wrong way, it's all constructive criticism and I enjoy the game. There should be a siege mini-game, that was a funner part of the game for me. You should be able to zoom out once from the initial zoom, not only zoom in. There should be a life-leach skill for when attacking foes. Even if it's a buff you have to cast, would fit the demon skill tree nicely. If it was passive it could trigger on critical hits. When attacking for a critical hit the hit slider keeps moving, you either have to click again to attack right away or wait for it to reach the end of the slider to attack. Drain life spell should show damage done. In the skills menu there should be a way to remove skills, perhaps a blank(delete) skill listed under "Other". I only have a few skills I use, the rest I put in "Attack".

Backyard Monsters (removed)

Play Backyard Monsters (removed)

Nov. 15, 2011

Rating: 5

A move tool would be nice, it's kind of annoying to try and move blocks around one at a time requiring 3 clicks. And having it be off center from having to click on "move".

The Next Floor

Play The Next Floor

Aug. 21, 2011

Rating: 3

Could use some replay value, I want to play more. =D

Corporation Inc.

Play Corporation Inc.

Jan. 30, 2011

Rating: 4

I was up to 27 achievements, built my first tube, and then the game glitched. Half of my building was destroyed and all my workers were running around crazy. Refreshed to find there is no auto save. =(

Arkandian Crusade

Play Arkandian Crusade

Jan. 03, 2011

Rating: 12

It would be nice if the shop didn't give you recipe scrolls you already have. Also some kind of side quests would be nice, once the game is done and the dungeons are cleared the only thing left to do is go through the random dungeon over and over again.

MARDEK RPG Walkthrough

Play MARDEK RPG Walkthrough

Nov. 22, 2010

Rating: -5

The guide could use a section about game mechanics like what exactly RP is and how it works or how you need to go to a save point to change items between characters that you can't equip (like potions).

Four Second Firestorm

Play Four Second Firestorm

Nov. 10, 2010

Rating: -10

Why would changing the volume from the microphone change the fact that it isn't detecting it? Never-the-less I tried it with no effect, still not able to play.

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