A great game, love to see it get released. A few notes of my own. 1. It would be nice to get into the settings while in a battle, if we want to mute or change auto attack on/off we have to leave to home to do so. 2. It would be nice if the game remembered if we had the menu bar open between zones instead of having to open it again entering a new zone. 3. Warcry will heal you if you are bellow a certain amount of health, and if it's still remaining between zones it will glitch when recasting and show a second buff active (visual only). 4. Suggestion: It would be less confusing if similar information was displayed in similar places. Example: Gold is listed in differenct locations depending on which screen you are looking at, it would make the UI easier to use if it was always in a similar location. Same for the home button.
For runes like reduces raid timer, reduces research timer and reclaim runes, it would be nice if they only dropped when it would be helpful. Perhaps 2 separate drop tables, one for support runes and one for casting spell runes.
There's a minor error in how the game handles time progression. Whenever the game freezes or slows, it considers time to have slowed as well. So every time the game saves and lags for a few seconds, the games time lags as well. Then when you refresh days later the game catches up and says you've been away for x time even though all you did was refresh.
Imo it's better that way, but it is a quirk that should be noted.
Very astute observation! I had seen the effect described, but hadn't actually pinpointed the source of the time-error to be lag! I would add, most lag I get seem to be coming from ads refreshing on the page. Cheers! :-]
Hey there, I think that's a perfectly reasonable request. I'll try to get it into the next update, so that doing almost anything reverts you to the Active XP rate! Cheers!
There could be a 4th tree with a lot of these support spells like heal, bonus power/gold, perception, speedy casting, blink, etc. You'd be trading a damage spell in build for a support spell so it wouldn't be a strait boost. And cooldowns could be adjusted so they weren't active 100% of the time without a very large cooldown bonus, which would again be another tradeoff of spell power for keeping a bonus spell or 2 active all the time.
When raiders are healing after dying in a farm map with "wait for others" upgrade they don't heal as quickly, I think priests don't use healing skills.
Thanks for the suggestion. I'm not sure if this is so common that it would justify a new button in the UI. You should be able to reduce vendors quite fast by right-clicking the small man icon on the production units.
Good start to a game, but there is so much unbalanced it ruins any possible idling. 2 suggestions that would give the game some progression. 1) change the runesmiths equipment improvement research to just require gold. You'd be killing 99% of the grind required to gain further progress in the game. 2) consider lvl 50 a softcap not a hardcap. Have lvl 51+ cost more, but not the impossible lvls they are now. This would again allow some progress/achievement to be made without sitting there grinding.
To echo Sekant, here's a followup suggestion. Once raids are unlocked they should stay unlocked with an option on how they get auto'd. First run only (only attempt if first run artifacts haven't been earned) Always (do it every raid reset) and Never.
Is it just me or is it impossible to get the bandit to upgrade? The chances of him getting the last hit on a noble is near 0 when you factor in the amount of damage other units are doing and the regen of enemies.
Very astute observation! I had seen the effect described, but hadn't actually pinpointed the source of the time-error to be lag! I would add, most lag I get seem to be coming from ads refreshing on the page. Cheers! :-]