Mouse-over tooltips for energy sells should change to show what they actually produce, being next to other cells and with the new upgrade of heat increasing energy production.
If movement speed is to fast you'll end up going over an object without picking it up, move back to try and get it again but go to far and be stuck trying to pick it up until you die. You can unstuck by commanding to go somewhere else, but for idling it's a big issue.
2 issues with item mixer:
1) perm skill doesn't reduce the cost of item mixer cost
2) using caps didn't increase the average lvl of the item I was fusing.
TIP: Reduce all your stats at the beginning and put them into constitution. Once you get the gem membership you can train all your other stats but you only gain constitution through lvl up.
Could use an achievement feature, possibly with gold rewards. Something basic like skirmish matches won, pincer matches won, ships destroyed, campaigns cleared, campaign lvl reached, etc.
Could use an auto-upgrade and/or re-balancing. Gold/ps is the same no matter what you fight, as long as you don't 1 hit it. This requires constant upgrading or 10 minute intervals of idle to come back and get some upgrades. Left alone for hours on end get's you about the same progress as 20 minutes if you had been actively upgrading. Larger monsters should have more hp and give more gold per damage. Research is nicely balanced. :)
Bug: Active power gets added to the auto damage calculation. Auto damage is shown to be more then what it is, causing auto g/s gains to be higher then it should be as well.
A small amount of mana regen over time would be nice, maybe 5 points between screen loadings (not counting when you go back through a screen you just went through), 1 for 20 steps taken or 1 every 5 seconds not in combat or whatever. Regen rate could be based on your max mana.
It would be nice if infinite had a save/continue feature, perhaps added with replay perks. Also editing a full party would be nice, or at least added a default for all character types (perhaps unlockable as part of continued play?).
I will look into this today, I was able to reproduce it