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Crafting Idle Clicker

Play Crafting Idle Clicker

Sep. 21, 2016

Rating: 7

To echo Michos, it would be nice if items that are minimized get skipped for research.

Developer response from RevelBase

Thanks for the idea. That might be a solution without much effort. I have to check this out.

That Pokeyman Thing Your Grandkids Are Into

Play That Pokeyman Thing Your Grandkids Are Into

Aug. 29, 2016

Rating: 2

Grandpa needs the ability run. Otherwise super fun. :)

Infinite Hero

Play Infinite Hero

Jul. 19, 2016

Rating: 1

I have to agree with the IOU copy comment. There may be differences, but this game copied so much content it's laughable. And tossing so many "features" and "upgrades" into the game makes it feel overwhelming and a micromanagement.

Developer response from playwave

Sorry you feel that way! We think that all of our "content" is original, but we admit to being heavily inspired for the main combat/upgrade system. It is a simple and fun system for idle games and we think it will be found in many more games to come :)

Alchemy Idle Clicker

Play Alchemy Idle Clicker

Jul. 17, 2016

Rating: 0

It would be nice if you didn't have to reset to get the multiplier. Some other mechanism to gain the 2x, perhaps you have to spend the money once it's accumulated to get it instead of resetting. Like once you get to 100m you have to spend the 100m to get the upgrade instead of resetting.

miney

Play miney

Jan. 21, 2016

Rating: 3

Ya, I wanted to make this be a collection/mining game but lost a couple days of potential work and couldn't get it working in time. It's why your running through a maze with a pickaxe. 10 unique maps total, functionality to use random generated maps is there but again, didn't have time to get a working algorithm in place. The end result is more of a game engine then an actual game, I was to focused on the coding side to begin with which ended up with less content for the player.

Destination Kepler

Play Destination Kepler

Jan. 16, 2016

Rating: 6

The game could really use a high/fire all button. Adding 100 into research one at a time, then removing them one at a time to add them into mining one at a time, then removing them from there...get's old fast.

Galaxy Siege 3

Play Galaxy Siege 3

Nov. 24, 2015

Rating: 3

Everything about the game is great, except playing it. Talk about a grind, move forward, stand at boss, wait for it to die, repeat. 3/5 simply because audio/graphics are great and there's enough content to keep someone interested.

Idle Online Universe

Play Idle Online Universe

Oct. 20, 2015

Rating: 4

Been around since beta, and the idles lost some idle. A major complaint at this point would be all of the confirmation windows. A couple examples would be with claiming expeditions (claim, close reward window, x3 multiple times a day) and with the previous event (close finished window, close reward, close confirmation). The new chat window is the same, instead of a simple open/close from the same place you have to open, click on tab to load, then close from a different location. If we could cut some of the "grind" out, that would be great.

Reactor idle

Play Reactor idle

Oct. 16, 2015

Rating: -1

Banks are 100x ineffective. 400b gives +1k, should be 100k.

Reactor idle

Play Reactor idle

Oct. 15, 2015

Rating: 1

The power plants page should have a combined total amount of +gold and +research from all plants.

Trimps

Play Trimps

Aug. 23, 2015

Rating: 1

Hiring tip: Don't use trimps for science. They gain less "resource" per trimp in science then they do in other building materials. Hire your trimps to other fields and just stay in science yourself. If you do need to hire trimps to science 20-30 is all you need, any more is a waste.

World Idle

Play World Idle

Aug. 12, 2015

Rating: 0

A very interesting idle game, very different from how the genre's been progressing and I love it. Idle games should be idled, come back hours later and you'll see significant progress. Most other idles are upgrade hounds, continuously sit there and purchase upgrades asap, go away for 5 minutes and progress stops. A very nice change of pace. 5/5 :)

Developer response from Baldurans

Thank you! :)

Immense Army

Play Immense Army

Aug. 11, 2015

Rating: 40

To short, to easy. It's less of an idle and more of "be as active as you can and get more upgrades". Set captives to max capture and focus upgrading the mine. Later on you'll be 1-hitting multiple maps worth of fights between upgrades, which compounds the amount of miners you get, which compounds the amount of upgrades you can get...rinse and repeat until your fingers are bloody. 2/5

Trimps

Play Trimps

Aug. 04, 2015

Rating: -5

It would be nice if auto-fight waited until you had 100% full trimps to maximize breeding. This would make runs slightly faster.

Idle Online Universe

Play Idle Online Universe

Jul. 13, 2015

Rating: -4

Note to previous suggestion: At best it would be a 50% boost to party skills if everyone had the same level. Otherwise it would be closer to about a 30-40% depending on other party members levels.

Idle Online Universe

Play Idle Online Universe

Jul. 12, 2015

Rating: -2

Suggestion: Party skills should have some effect after the highest persons lvl. Otherwise if your in a dedicated party it's useless to have more then 1 person lvl each up. Maybe 100% of highest persons and a sliding scale depending on party members for others, adding up to 150% total. So for 2 mans it would be 100% highest and 50% other person, 3 mans 100% and 2x 25%, 4 mans 100% and 3x 13.33%.

Idle Online Universe

Play Idle Online Universe

Jun. 19, 2015

Rating: -8

Suggestion: An auto-progress option, but requires 100% more kills to activate, show "will move onto next monster in X kills". Won't go to last world boss. 3 modes, on, off, and never. If anyone in the party is set to "never" it means auto progress won't work for the party.

Idle Online Universe

Play Idle Online Universe

Jun. 18, 2015

Rating: 0

possible reason for party dc issue: It seems to happen when someone joins the party. Haven't done any testing to recreate, just my observation.

Idle Online Universe

Play Idle Online Universe

Jun. 17, 2015

Rating: 4

Suggestion: Put the name of challenge creator on the challenge selections. If 2 or more people create the same challenge you don't have a way of knowing which one you want to join.

Idle Online Universe

Play Idle Online Universe

Jun. 15, 2015

Rating: 21

Suggestion: when in a party, mousing over the other players "attack icon" shows what shared party abilities are in effect. If someones hp reduction is highest for example it shows it in a mouse over.

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