Please put some more work into optimization. Clicking relatively quick slows down upgrading tremendously. Maybe a way to disable the popups or something. It's so time consuming having to only click once or twice a second when doing a bunch of upgrades
Also.. I have no friggin clue what investments do. Don't get it at all. Do I have to have one pinned? Or do I just keep getting systems. What's the point of pinning
Please add a new card, or replace one of the click cards, for one that speeds up enemy spawn speed. 10 minutes of 100%, 200%, 400%, 800% enemy spawn speed. This would make the tedious early levels much easier to deal with when doing them for the 100th time.
Perhaps add a toggle to only cycle between planets we've built or mined on via the -+ keys instead of every one? Sometimes I want to go between them all but sometimes I don't. Maybe shift -+ or something?
Tried about 30 times now.. can't spawn a universe where mass upgrading works =( It's listing incorrect values and when I tell it to upgrade nothing gets processed. ugh.
Possible issue.. after starting over in a new universe, all the starting solar systems except the initial one have incredibly high enemies in them. T6 and stuff. Don't think i can kill them with my level 1s.
New pick is great, thank you! Is the master level stuff non-functional? I do the battle and it's bugged out in some fashion every time so far. Also, do I gain anything from completing it or will that be added at a later time?
Best method for Science farming: Instead of mass science farms, upgrade one building to the maximum you can using the time reduction items you purchase. Then apply the 10x earning ticket to it. I'm making 25k/sec per building now. A few upgraded buildings is far far better than an entire planet full.
BUG - Enemies randomly don't attack me in long fights. Not sure what causes it, but they will randomly just not take their turn..and then I have to refresh the game.
I strongly dislike the mechanic where it costs science points to use items that you have to purchase, especially because some of the items descriptions don't say they require science points =(
Sorry for not adding that in the description, but I figured after you max out your science tree, SP no longer has a use, so I made it usable when using powerful items. c:
Thanks for the feedback. We are considering options around enemy speed.