Re: Battles killing time while contributing to idle aspect of the game: Good point. But past a certain point, battles are the only way to reasonable gain ore and are a huge requirement to expanding the universe. I spend 99% of my time playing in battles because it's the only way to make progress for me now. Planets under 250 aren't really worth my time to develop. But, we have to grind low level planets to level up our ships in order to take over the high level ones.
Would also love to build and upgrade on a sector/galaxy level... filling every open space with a certain type of unit. There's no reason to mix and late game you're only using two buildings anyway.
QOL Requests: Auto fit-to-window when switching to planets or sectors (so we can see everything instead of having to zoom).. A way to "Zoom to fleet" (maybe from ship menu) so we can go from wherever we are to the planet our stuff is at. Change color of cluster/sector/galaxy/planet showing where our ships are to a blue or something. Add way to speed up combat even more. I auto-kill everything under my level and it takes forever to clear areas. Weapons 1-3 should auto-target the first enemy unless you select one first. It takes FOREVER killing stuff with them from having to target each fight.
Best combo for combat so far that I've found = 3 Uber ships with all points into attack and 1 repair with 25%/75% attack/def. Then use Light as main attack. Easy, quick, and deadly.
Would love a way to speed up combat... perhaps a Disable Combat Animations so I can deal/take damage instantly, and maybe a way to hide combat win/loss window when I'm doing attack all? I dunno. It takes soooooo long to conquer galaxies now.
My original intent to battles is that they help kill time while actually contributing to the idle aspect of the game. If you think that's wrong though then I'll think again.
Need a better way to upgrade multiple buildings. Perhaps a list view that shows all solar systems/planets or something? It takes forever to click on each building, hit change to the right path, hit confirm, etc., for each planet. I'd like a big list to just hit upgrade and move down the list.
I'd love to be able to spawn more monsters at once. My guys kill things so fast it's never a challenge. If the "spawn" button generated a mob of that type each time you clicked it, that'd be pretty cool. As it is.. the only class we need are archers 'cuz the other classes will never get in range to kill anything.
I can't really find a reason to have any classes other than archers? I have a healer just in case... but it seems that 3 archer / 1 healer is all I really need.
Insurance should be (Max Sector / 2) + 10 instead of max sector. Currently, as soon as you hit your sector wall the skill becomes useless and non-functional. The upgrades +10, +20, etc, only make it worse.
Letting us start at half of our max sector would allow the skill to always function and it would also make the upgrades useful.
Change the +10 to be +10% and cap it at 100%, so it would ultimately be (Max Sector/2)+x% to reset. I think this would make the skill far more useful.
It crashes after you beat level 6000 because it tries to start level 6001. You have to go into 6k, hit back immediately, then advance by one level (not using auto) to beat the game without crashing.
Do you think lowering the XP requirements to level ships up might remedy the problem?