Games Achievements My Kong Sign In

lSWATLLAMA's Comments

Comment

Dropboxx

Play Dropboxx

Dec. 03, 2011

Rating: 1

Well, at least you didn't completely steal this game. That's a plus.

Developer response from L_Deathnote

I'll change the first two levels. The scenes were kinda jumbled together and I was half asleep when sorting out the regions and switching scenes. (Big thank you for telling me how to add them!! =])

My Mistake

Play My Mistake

Nov. 29, 2011

Rating: 190

Glados! You've come to us in secret, to kill us through our mistakes! Really, really nice game though. I loved the plot.

Balls in Space

Play Balls in Space

Nov. 27, 2011

Rating: 1

I've not found any breakout games, but I did find the secret mario room! 5/5, damijn, and have a great time at gameloft.

Stencyl Tutorial 2: Attributes, Etc.

Play Stencyl Tutorial 2: Attributes, Etc.

Nov. 27, 2011

Rating: 1

I've an idea for a future tutorial. Recycling Actors! To this day, I'm sad to say that I have no idea what recycling actors does.

Developer response from Abigayl

That's one that will have to wait a while... last I read about them, it was bugged, so I never recycle actors either...

Stencyl Tutorial 2: Attributes, Etc.

Play Stencyl Tutorial 2: Attributes, Etc.

Nov. 26, 2011

Rating: 2

Now I want to make an avoider game! I have an idea and the physics all layed out somewhat. You just increased my workload! :D! I liked how you used correct grammar, and didn't say "off of", which would be a double preposition and is incorrect grammar. There are two things I'd like to see though. 1. How to make something persist across scenes. I''ve always had trouble with that. 2. Random spawn points/explaining random numbers. I personally have some idea of how to do that in stencyl, since I've had coding experiences dealing with random numbers, but I'm sure most people are completely lost at that point.

Developer response from Abigayl

Wow, someone noticed my grammar! I actually was improper a few times, primarily semicolon issues, just to keep the flow better. To my knowledge there is no way to make something truly persist across multiple scenes. There are two alternatives though: One is to group many scenes together into one giant scene (this tutorial actually is comprised of only 6 actors and 1 scene) or use a game attribute to store the (x,y) of the actor and create it at that point in the next scene. I may go into RNG more in-depth later on once I get a full taste of it in one of my game ideas (which would be almost 100% based on layers of RNG code).

Sierra 7

Play Sierra 7

Nov. 25, 2011

Rating: 2796

Simon Hason, would you consider creating a sort of a sequel to Sierra 7? Same engine and style, but maybe more guns/missions, different challenged, etcetera, and of course, your own creative ideas. You've never let us down with your ideas, nor your gameplay.

Star Claws

Play Star Claws

Nov. 23, 2011

Rating: 1

Not your style, Longanimals, but I think its' a very good game. It has a lot of skill required, just as all your other games! I hope to see you branch out even further, and that this game will win a contest! 5/5

Stencyl Tutorial: First Game

Play Stencyl Tutorial: First Game

Nov. 23, 2011

Rating: 4

When I looked at this more closely, I found another great thing you put in. You didn't tell the user anything about stencylforge. Sounds like a bad thing right? No, it's very good! Making your own graphics/sounds/code is much better, and your tutorial gets that into the users head. What charity does the revenue go to?

Developer response from Abigayl

While I think StencylForge is a good tool, when I tried to use it, I found that I preferred coding myself. I agree with you that doing things yourself is much better. Also, the in-program tutorial goes over using the Forge if I'm not mistaken, and I do not wish to repeat ideas that can be found elsewhere. The charity is Compassion International, an organization that tries to help poor children all over the world get a good education, have their basic needs met, and teach them about Jesus.

Last Square Standing

Play Last Square Standing

Nov. 23, 2011

Rating: 0

It's easy to see how much work the developer put in. It may seem like a simple game, but making it so that it launches enemies somewhat randomely is actually quite hard.

Developer response from Abigayl

Thanks, I'm glad you can see my effort. The trickiest part for the launching code was dealing with all of the conditionals (each spawn location needs to spawn in different directions).

The Lonely Square

Play The Lonely Square

Nov. 23, 2011

Rating: 4

What charity does the revenue go to?

Developer response from Abigayl

The charity is Compassion International, which helps out children in poor countries get food, schooling, healthcare, education, etc. They really try hard to make a positive impact on the world, so I do what I can to support them. :)

Stencyl Tutorial: First Game

Play Stencyl Tutorial: First Game

Nov. 23, 2011

Rating: 3

Abigayl, brilliant tutorial! I gave it a 5/5 and favorited it, and I checked it's rating (add /metrics to your games URL), but sadly it's only at around 3.18. I think that's because of people like steeltrollNoHack downrating it, thinking that stencyl is *evil*. steeltrollNoHack, tehre are many erasons some of us use Stencyl. One reason I use it is because i'm busy learning C++ and Unityscript. AS3 (and 2 and 1) are very messy. Many people just cannot understand code, and Stencyl's colorful design blocks are much more user-friendly. Good games can be made,, it just depends on how much time people put into i. You should notice that most flash games are very bad as well. Other people cannot afford Flash. Yes, Flashdevelop is there, but it's harder to use and find tutorials for. Then there are Linux users. And Actionscript 2 is not completely outdated.

Developer response from Abigayl

Thank you for your 5/5 and your tip (I was checking the rating based on where it fell in the Stenyl-tagged games). With your rating, it no longer needs too look at metrics: 3.33/5, which means it has indeed began its climb back up. Agreed on the time put into the games. TLS took about 3 months to develop. I appreciate your support!

Flaming Zombooka 3 : Carnival

Play Flaming Zombooka 3 : Carnival

Nov. 18, 2011

Rating: 6

What? No badge for all gold?

Close Encounters

Play Close Encounters

Nov. 11, 2011

Rating: 3

Although it has a good concept, the gameplay is bad. Everything is jittery, it doesn't move solidly and fluidly. What scripts are you using to make it like that? They should be fluid movements.

Developer response from logty

I am working on it, I should have it done today. Thanks for the suggestion.

GunBlood

Play GunBlood

Nov. 10, 2011

Rating: 5

8 + 6 + 10 = 48.. interesting.

Stick Arena: Ballistick

Play Stick Arena: Ballistick

Nov. 09, 2011

Rating: 8

I hate how it's so dependent on your internet connection. My connection is very bad, and people will hit me a second after I hit them, and it won't count my hit.

Bob the Best Button

Play Bob the Best Button

Nov. 08, 2011

Rating: -1

Bob is a great Button! But which Bob is the best? o_O

Evade I

Play Evade I

Nov. 08, 2011

Rating: 0

I liked the concept. But the gameplay was horrendous, in the way that you couldn't win, and going there did nothing but get you around twenty points before the red circle reset your points. 1/5

Double Rainbow

Play Double Rainbow

Nov. 08, 2011

Rating: -1

Well the gameplay was bad. But I thought that the graphics were okay, and the music was funny. DOUBLE RAINBOW!

Revenge of The Birds

Play Revenge of The Birds

Nov. 08, 2011

Rating: 0

It would be good if they could actually damage you... Sozzy, but 1/5 for this game. You can't be damaged, the birds have no animations.

Pillage the Village

Play Pillage the Village

Nov. 08, 2011

Rating: -7

I'm wondering why I can't buy any spells except the neutral ones.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate