Heh, really good actually! 3/5 for now though; change the player sprite and I'll up the rating to a 4/5. The reason is because he's not a very good sprite, and has been used in some other games of yours.
It's got a good health system and random meteorrs, but there's no sound, graphics aren't very good, and perhaps rethink how much damage the big meteors do.
A really bad ripoff of interactive buddy. At least, that's what it looks like. It's great that you were able to make something like this in stencyl. Good concept. But I don't care if it was made in an hour or a year, it's not good. Terrible physics are what gets me. Keep trying with something like this though, and you will get something.
First of all, congrats on getting the KongAPI to work.
Second of all, I would give it a 1/5. But I won't. The reason being that though you didn't even bother changing the player sprite, you were able to get 1. Kong API working, and 2. You made the enemies randomely generate and increase in difficulty. The game MUST be refined and redone, with levels, more enemies, and a health system. Then it will be great. For this game, 2/5. For a sequel, probably more.
A bug. I've gotten a hundred or something unlocks, but it only shows up as 10/117. Why is that? Previously, it showed up as 99. Oh and More badges! One for beating the game, and one for getting all unlocks!
Are you serious? T.T