You don't explain things that well, but I doubt you're a College degree teacher, so this is actually a great one! Some things are explained much better than other tutorials I've seen - most won't even explain ANY code other than "public function extends movieclip"
This is worse than the slightly modified crash courses. The reason I say that is because it seems you didn't change anything from Sunflower's Snake engine kit. The graphics, speed, the weird numbers that are there for reasons I don't understand! They are there in the kit too. You should have at least added score.
I'm using Chrome, so I don't have any idea what lag everyone is talking about. This was a good game, and I can easily see how it might've taken a year. Of course, my theory might be wrong, but here it is: The battle system from the original Murloc was pretty good. The game was also pretty old, and probably coded in Actionscript 2. This might be coded in Actionscript 3. So he had a year to learn a new programming language (though had some prior AS2 knowledge) make a lot of great art, and make nice music. Also 100,000 lines of code is a LOT, even if some of it is wasteful.
Well it seems like you put a lot of work into this! However, the sharing levels API (in my opinion) is extremely hard to implement, especially in Stencyl. Since it's not extremely powerful right now, 3/5 The full version is something I really want to see.
thanks. If I can't find out how to do the sharing levels api then I may do something like have an awsome levels section where someone takes a screenshot of the level and if it's good enough then I will recreate it and put it in the section
I love this game. I give it a 5/5. However, it would be nice if you added the Kongregate API. It shouldn't be that hard for one as proficient of Actionscript as you are. Did you do it in Actionscript 2 or 3?
One thing I don't like is how the leg of the Vulpin connects to the body, and the foot of the Vulpin. Two things I suppose. But the art is great, Gameplay is great, and the music is great.
lostvectors made this game. This only modification this theif has made is changing the end description. Oh and visit his profile. He uploaded the exact samegame as on lostvectors.com. I don't know if he had permission from lostvectors, but I really doubt he did.
One thing I do not like is that starting speed seems to be like this.
round x to lowest hundreth
speed = roundedx - 100
Why not just have speed = roundedx?
thanks. If I can't find out how to do the sharing levels api then I may do something like have an awsome levels section where someone takes a screenshot of the level and if it's good enough then I will recreate it and put it in the section