...For some reason, chapters 5 and 6 seems to have gotten at least three times harder. Maybe it's because a certain someone decided to buff certain items several hundred times while keeping certain stages' certain items intact. Artlogic?
Whoa. Last boss was really tedious. Not "hard" per se, but amidst the spammy waves, black holes and armageddons, it's pretty tricky to actually get to the enemy castle until you get the timing down. (BTW, to people who think Call of Duty is OP, IMHO it counterbalances the weak near-throwaway spell that is Sword Punishment)
Woah. Now i know why the achievement for beating the last boss is named "Mad Skillz". BTW, i wonder how hard the last boss is for the developer himself. Y'know, a lot of developers put their own skills as a "landmark" for the difficulty levels. Just saying.
...I somewhat freaked out when i found out that level 15 was exclusively Chasers(aka: little green circles that follow you to the end of the earth... er, harddrive)... Although having practiced(read: brutally massacred) on STGs before gave me a slight edge(especially during the last level). Still, i like the dialogue(LOL'd at a few parts there), and am intrigued by the story.
The blablabla dialogues are awesome. That said, i have one question: how, exactly, do you complete a chapter without shooting? the bosses didn't seem to expire.
Totally retarded. 1/5.(JK, this game is amazingly hilarious. Now i feel the sudden urge to start trolling trolls and then say "UMAD?" 4 thumbs up BTW, i only have 4 anyway)
224 clicks. Not bad for my second try... Apparently in Flip-o-rama it's easy when you focus on the 4 center tiles, flipping clockwise to form a "Play" symbol. And in Fan-tastic, it's easy when you spread the fan-pieces one-by-one(keep moving the piece you moved first until you're sure it's in the right place) also forming a "Play" symbol. Cannonball still screws me over though, need to study ballistics more.
To all new guys: whenever you see two little dangerous blue slimes glomming together and you're too far away to prevent that from happening, prepare to die. Or at least prepare for hell.
When i'm in a pinch(i.e. lots of bullets coming at me with no way to dodge, or when i'm a second away from being hit) i reflexively poked X(when i should press C or Space instead), thus getting hit. i guess i played Touhou a bit too often...
This is the game where i was first referenced to another game called "Touhou". Upon playing it, i was addicted(even though i'm not good with bullet hell games). Thank you Kupo.
BTW, if Lance has Master Spark, then NoLegs has Stardust Reverie.
The last boss is easy for me. :P I love shooters.