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Manwithabook's Comments

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Hedgehog Launch 2

Play Hedgehog Launch 2

Jul. 21, 2009

Rating: 0

"Moon on my first day". ....Sure, ok. Whatever. There's too much luck involved for this to be fun enough to be worth the effort to try for the achievement. For my taste, anyway.

Blocks With Letters On

Play Blocks With Letters On

Jul. 16, 2009

Rating: 0

I'll say it again. This game desperately needs an UNDO button.

filler

Play filler

Jul. 12, 2009

Rating: 0

Fun game, interesting concept. Not a lot of depth, but hey, it's a simple game, it is what it is. I might even come back and play it again. Nice job.

More Bloons

Play More Bloons

Jul. 12, 2009

Rating: 0

This game is pretty brutal. I was ecstatic to navigate here, I thought it was a sequel to your TD game. Instead I find one of the most frustrating angle-and-power trajectory games I've ever seen. Here's why it's frustrating: the controls are not precise enough to reliably make the exacting shot sequences needed to pass some levels. I understand that there's touch and feel involved in these games, but this takes it to a level where I personally don't find it enjoyable anymore, each level is a chore rather than fun. 2/5

Rings

Play Rings

Jul. 12, 2009

Rating: 0

Good update on a classic puzzle game. It gets old after a while though (no depth beyond what you see in level 1), and I don't see myself coming back to play it again. (Low replayability appeal.)

Ravine

Play Ravine

Jul. 10, 2009

Rating: 0

Wait - when you die in mission mode you have to start back at the FIRST MISSION? Oh, screw this game. I'm lowering my rating from 3 to 1. FAIL.

Grid16

Play Grid16

Jul. 10, 2009

Rating: 0

You need an intro or sandbox mode to learn the mini-games. I don't want to have to play through this several times at top speed (frustrating) just to eventually, hopefully, figure out what I was supposed to have done.

Frontline Defense First Assault

Play Frontline Defense First Assault

Jul. 10, 2009

Rating: 1

The real design flaw of this game is that once you get past a certain point, all you do is sit there and wait while wave after wave of monsters die. You typically get to that point around wave 15, and some maps are 70+ waves long. Beyond a certain point, the waves just don't get any harder, so you can just get up and go make a sandwich or something -- which makes it not much of a game at that point. Waiting around for all the waves to die loses its lustre after a while.

Frontline Defense First Assault

Play Frontline Defense First Assault

Jul. 10, 2009

Rating: 0

The game is very easy on Easy mode, and very hard on Normal. Once you max out on skill points, Normal becomes doable on some (but not all) maps. However I find the challenge stimulating.

DayMare Town

Play DayMare Town

Jul. 09, 2009

Rating: 4

This is a brilliantly engaging game made abysmally horrible by poor implementation. No sane person would spend the ten years it would take to finish this without a walkthrough. There are too many "necessary" items and areas that are not visible to the player. And then at the end, after spending all that time mucking about, if you don't find the 10 birds, you get an extra kick in the balls from the author for your trouble. All you did was leave me pissed off at you. This game could have been great. As implemented, it was barely enjoyable and not at all satisfying.

Medical School

Play Medical School

Jul. 09, 2009

Rating: 0

Decent educational tool. Let's be honest, this isn't super-fun. It gets repetitive and is a tad predictable (if only real-life diagnosis were this cut-and-dry.) It is what it is. And not a bad job, at that.

Escape #2: The Closet

Play Escape #2: The Closet

Jul. 09, 2009

Rating: 0

I hate how difficult it is in your games to detect when the ceiling and floor may be viewed.

The Several Journeys of Reemus: Chapter 3

Play The Several Journeys of Reemus: Chapter 3

Jul. 09, 2009

Rating: 0

It needs the ability to exit to a main menu and load specific chapters that you've already played.

ButtonHunt 2

Play ButtonHunt 2

Jul. 08, 2009

Rating: 0

Bugged out on the vending machine. Weak.

Bureau of Steam Engineering

Play Bureau of Steam Engineering

Jul. 08, 2009

Rating: 0

It is not clear how the fuse valves and alternate valves are meant to be used in conjunction. I finished the fourth battle despite not being able to get a repeating gun to fire more than once, ever. The concept is awesome but lacks user-friendliness. What everyone says about needing a tutorial is correct. Show us how the damn parts work!

Fragger

Play Fragger

Jul. 08, 2009

Rating: 0

Blaky, that level is beatable, there is a sequential logic puzzle element to the level in addition to the skill element. Overall this game was fun, though I do have to give a BOO to making the "hard" levels the same as the "normal" levels just with fewer bombs. I was hoping for a harder set of puzzles. Having played through it on Normal and 2/3 through Hard, I doubt I will come back to it. Still, it was a fun diversion for a while.

Momentum Missile Mayhem 2

Play Momentum Missile Mayhem 2

Jun. 30, 2009

Rating: 0

When you die the game should remember which position you last had your launcher (left, middle, or right.) It keeps resetting to the left position after every death, which is an extra step for a frustrated player.

Epic War 3

Play Epic War 3

Jun. 26, 2009

Rating: 0

The slow response time from the hero when you tell him to retreat is the worst part of this game.

Epic War 3

Play Epic War 3

Jun. 26, 2009

Rating: 0

The game is fun, but the controls are clunky. At times it is difficult to get the cursor to land where I want it to, it jumps around and behaves erratically. Other than that, great game.

The Battle

Play The Battle

Jun. 26, 2009

Rating: -1

The game is fun and the controls are all solid and responsive EXCEPT the base cannon, which is unnecessarily difficult to aim at air units that are very far away. I still give it a 4/5.

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