"Moon on my first day".
....Sure, ok. Whatever.
There's too much luck involved for this to be fun enough to be worth the effort to try for the achievement. For my taste, anyway.
This game is pretty brutal. I was ecstatic to navigate here, I thought it was a sequel to your TD game. Instead I find one of the most frustrating angle-and-power trajectory games I've ever seen. Here's why it's frustrating: the controls are not precise enough to reliably make the exacting shot sequences needed to pass some levels. I understand that there's touch and feel involved in these games, but this takes it to a level where I personally don't find it enjoyable anymore, each level is a chore rather than fun. 2/5
Good update on a classic puzzle game. It gets old after a while though (no depth beyond what you see in level 1), and I don't see myself coming back to play it again. (Low replayability appeal.)
You need an intro or sandbox mode to learn the mini-games. I don't want to have to play through this several times at top speed (frustrating) just to eventually, hopefully, figure out what I was supposed to have done.
The real design flaw of this game is that once you get past a certain point, all you do is sit there and wait while wave after wave of monsters die. You typically get to that point around wave 15, and some maps are 70+ waves long. Beyond a certain point, the waves just don't get any harder, so you can just get up and go make a sandwich or something -- which makes it not much of a game at that point. Waiting around for all the waves to die loses its lustre after a while.
The game is very easy on Easy mode, and very hard on Normal. Once you max out on skill points, Normal becomes doable on some (but not all) maps. However I find the challenge stimulating.
This is a brilliantly engaging game made abysmally horrible by poor implementation. No sane person would spend the ten years it would take to finish this without a walkthrough. There are too many "necessary" items and areas that are not visible to the player.
And then at the end, after spending all that time mucking about, if you don't find the 10 birds, you get an extra kick in the balls from the author for your trouble.
All you did was leave me pissed off at you. This game could have been great. As implemented, it was barely enjoyable and not at all satisfying.
Decent educational tool. Let's be honest, this isn't super-fun. It gets repetitive and is a tad predictable (if only real-life diagnosis were this cut-and-dry.) It is what it is. And not a bad job, at that.
It is not clear how the fuse valves and alternate valves are meant to be used in conjunction. I finished the fourth battle despite not being able to get a repeating gun to fire more than once, ever. The concept is awesome but lacks user-friendliness. What everyone says about needing a tutorial is correct. Show us how the damn parts work!
Blaky, that level is beatable, there is a sequential logic puzzle element to the level in addition to the skill element.
Overall this game was fun, though I do have to give a BOO to making the "hard" levels the same as the "normal" levels just with fewer bombs. I was hoping for a harder set of puzzles. Having played through it on Normal and 2/3 through Hard, I doubt I will come back to it. Still, it was a fun diversion for a while.
When you die the game should remember which position you last had your launcher (left, middle, or right.) It keeps resetting to the left position after every death, which is an extra step for a frustrated player.
The game is fun, but the controls are clunky. At times it is difficult to get the cursor to land where I want it to, it jumps around and behaves erratically. Other than that, great game.
The game is fun and the controls are all solid and responsive EXCEPT the base cannon, which is unnecessarily difficult to aim at air units that are very far away. I still give it a 4/5.