update: new weekly challenge, hope ya like it! Also improved ruby rewards for the regular missions and rebalanced the reinforcement waves mechanics, which should make some of the past weeks challenges easier if you unlocked them in your masteries.
Update: - Replaced the scrollbar on the battle panel with paging buttons. - Added an info panel to the mousehover on the battle panel so now you can make a more informed descision when picking casualties during combat. - AI champion levels have been reduced for difficulties 9 and up. - AI stat modifiers have been reduced. - A new weekly challenge was uploaded earlier today. Enjoy!
Update: changed the amount of rubies given for masteries; lower level masteries give a lot more rubies now and the weekly gives even more to motivate you to finish the weekly challenge within the given time
Hey guys, uploaded a new weekly, later than usual (sorry about that). Also made a few small changes: the health bonus received on your units is increased to 1% health bonus for every 2.5 levels of all your active champions of the same color. fixed an issue with the previous weekly challenge where it didnt save properly, players who finished the level have been compensated with 5k rubies for any losses made. The issue mentioned by SirAile still exists and will be fixed some time during this week. I'm also working on an expansion for this game which i hope to release in a few weeks with a new campaign map and 8 new champions for the new Grigits race, the expansion will be playable as a new game here on Kong, but you will also keep all your previously collected items and champions.
Update: 1. added a new race: The Grigits, tough but expensive army. Not yet playable but i am working on a campaign to unlock them 2. added a new alignment color: earth 3. also removed the forging requirement to use the same color aligned items. 4. the weekly is updated. Be sure to rate the game if you havent, i know most of you already have but with 3.44 average the 3.5 rating has never been this close! Let me know if you run into any issues. Enjoy the game!
Update: 1. Now regular units receive a health bonus when deployed. The bonus in % is equal to the levels of your champions in game which share a color with your unit, divided by 10. Example: when you have 3 champions (lvl 15 and 20 and 25) in game, new units you recruit receive a (15 + 20 + 25) / 10 = 6% health bonus. This only works on champs which are the same color as your units. this new feature will make it more important to kill enemy champions as soon as possible. 2. rebalanced the difficulty structure 3. Removed the auto divided territories on difficulties 7 and up.
Update! 1-> you can now use the forge to remove alignment from items you own. This will allow you to add a different type of alignment. (This is suggested for advanced players only) 2-> territories now display armies seperated by owner so you have a better overview of which armies are attacking. On a side note.. for this game to get a boost in the amount of players, it will need a rating of 3.5 in order for people to find the game. currently the rating is 3.41. which is extremely close! especialy because after the first week the rating was 2.6. If you like this game and want to help out, then please give a good rating so we can finally hit that 3.5. if we do hit that magical 3.5, we will celebrate together with a legendary treasure box for everyone! But more importantly: Enjoy the game!
Update: 1. added autoresolve ranged attack button, 2. added treasure rewards to completing masteries, 3. new weekly challenge, 4. replaced several campaign missions to reduce repetative gameplay. Have fun! let me know if i broke anything
update: campaign missions now can give treasure chest rewards. The drop rates show on each mission info panel. The missions included so far are missions 1-1 to 1-7 and all of the final missions on each campaign map. other missions will be added later. when you find a chest in a mission it will appear in your inventory but you will not any notification. will add something for that in a later update. Have fun playing everyone!
update: new weekly challenge, also added treasure chests.. to celebrate this new feature (and to test it ;) all existing users have received an epic treasure chest! The content is randomized but you may get an epic item from it. in a following update (hopefully this weekend) chests will be rewarded after playing repeatable campaign missions. Thanks for playing everyone!
Update: added a remove building button, only usable in your movement phase, added building name to buy buildings panel, reduced exp needed for some of the lower levels, small fix for a bug which would show daily login reward when it was already collected
Update: dragging the map now prevents you from deploying a building, when deploying units/buidlings, it shows which territories you can deploy, added a +1/-1 button to the move armies panels, interface improvements, uncommon equipment now also has alignment, making it cheaper to fuse items, to compensate, existing aligned items now have an increased alignment strength