With stat caps, uncapped skills should display when you're at that stats cap (Shock should say "You are currently at the maximum Lightning chance" or something)
due to the insane gains from the updated celebrimbor and the new scaling on crafting cost (always +2 per buy) you can buy way too many levels from crafting imo
I'm aware that cost texts on sub gods are incorrect(it's showing the numbers less than it should be). I have fixed this but I'm still testing the new patch.
somewhere around level 500 of natures reprisal there comes a rounding error (idk what it is actually, just a guess) that causes the stats screen to show x6.84 damage instead of the x6.85 that it should be at, idk if lightning also has this.
Since the sub gods seem to have no hard cap on their levels, how about having their cost increase at a rate of +1 god favour every 10 levels, this way the progress on their bonuses slows down, and it doesn't actually affect what I would be buying cause damage reduction and currency drop suck compared to bonus damage and bonus exp
Last stand sucks because of life steal not because of the meta, if I could reliably have low enough HP to be in last stand I would do it, but life steal stops that from being possible
I've had the same issues with celebrimbor as nikau was having, I didn't try it very extensively and was just trying to abuse the 'save currencies and respec' strat I said should be removed so I assumed you just added some sort of wait time for celebrimbor to have an effect so I didn't report it.
Also my comment about for the love of the dead was not that it's OP but that somebody that has just reached level 25 for the first time (or whenever you get your first mastery look)is not going to have access to the cthulu bonus
For the love of the dead increases cthulu crit temp bonus, this is a good boost and makes it the second best mastery, however, would a player that is just unlocking masteries have any idea what that bonus is, or have access to it?
Yeah Cthulhu's damage buff is overpowered at the moment. That's why he is my favorite god :). I have already changed god's buff descriptions. Also I'm preparing more detailed instruction.
Pull mod is really good for making the early waves go faster, or getting killed faster for keys, but the other 3 mods seem pretty bad, I don't know the wave scaling to say if they're actually worth it though
https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fimgur.com%2F3pWUKcc medal should be below that, it's also really hard to see cthulu/dagon tooltips now. and the monster modification is pretty useless I believe, too big a bonus to enemies for to little reward, just pushing wave is probably better (unless you're doing mod 4 and dying for keys)
Yeah I noticed that medal is blocking tooltips. I'll fix it on the next patch. Modifications are pretty new, I'll make changes based on your feedbacks.
there's a memory leak at (Filename: ./Runtime/Export/Debug.bindings.h Line: 43), not sure what that line is but there seems to be a counter that goes up whenever I cloud save or finish/get a new quest
Mephistos tooltip says he raises damage reduction but the stats section tool tip doesn't change when I buy more levels (100% lightning chance so baals bonus is active)
You are absolutely right. It will be ready in 5 minutes.