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That Gravity Game

Play That Gravity Game

Mar. 18, 2010

Rating: 0

Originality=1 So what if it's a marshmellow? Done this a thousand times before with a person, a fruit, a wheel, etc. Programming=3 It is put together well at least. Graphics=2 Another basically 8-bit platformer. Yawn. Blatant push to try and get me away from my favorite flash website to visit MoFunZone so you can kiss their ass for helping you develp this second rate trash=-5.

Mad Karate Man

Play Mad Karate Man

Mar. 03, 2010

Rating: 0

Here's the gist of what you need to know but the game doesn't tell you: You must achieve at least 30 on your power meter to be able to use any special attacks. Using a special attack drains, obviously, 30 power. Drop-kicking passerby ninjas adds power to your meter to prolong your attack. You figure this all out later but it would help if the game said it plainly instead of indirectly in the hints.

Mad Karate Man

Play Mad Karate Man

Mar. 03, 2010

Rating: 0

I must comment. This game just did something phenomenal. It saved my game. But that isn't all. When I pressed continue it started my game... and ran the tutorial screen again! Wow! The game actually said, "Here man... You had a long night last night I know. We were having fun but in case you forgot how we were doing it, this is how." Thank you!

Mad Karate Man

Play Mad Karate Man

Mar. 03, 2010

Rating: 0

I do agree the "Break suitcase easier" upgrade seems to be useless. There could be others that need tweaking but my god it's hard to keep track of all of them as a user. The guys at Ninja Kiwi and Big Lizard need to run another alpha on this to be sure everything is programmed correctly. That being said this game is marvelous. It takes the "How far can you toss this poor defenseless animal" and takes it to another level. It is slow to begin with, super slow. But so is every other one I've ever played. That's what upgrades are all about. Now, if there were a second version I'd love to see more options for beating the crap out of the banker while you're juggling but still, good job.

GeoDraw

Play GeoDraw

Jan. 25, 2010

Rating: 0

500,-200,-700 spaceship

Reclamation

Play Reclamation

Jan. 18, 2010

Rating: -1

Not really a twist in either jezzball or Qix. Both and niether all at the same time. I have played numerous games like these. Some of which being some of the earliest such as the Gals Panic series of photo discovery using this draw and capture system. It has been used countless times over and over. Technically, you're calling Pacman Jr. a Ms. Pacman clone when it's really a Pacman clone. Point being, good game, but nothing new to me.

Truck Launch Maniac

Play Truck Launch Maniac

Jan. 11, 2010

Rating: 0

Okay, I agree. The signs are stupid as hell. You have one boost, the bombs, and one obstacle, the signs. No variety in levels either so this gets boring quick. Then to make matters worse with the correct upgrades I keep landing directly in front of the 100 sign, effectively ending my run before it starts. I am not trapped at getting 100-150 points per turn because of that one sign. I'm done. Moving on to something else. 2/5.

Truck Launch Maniac

Play Truck Launch Maniac

Jan. 11, 2010

Rating: 0

I have exactly the right amount to buy an upgrade but it won't let me. I had to complete another level to have MORE than the upgrade to purchase it. That's bad. No notification when you actually complete an achievement. Also bad. Got boring really fast. Go play all the other run and jump distance games and see what you're missing. In my opinion, it's a lot.

Back2Back

Play Back2Back

Jan. 11, 2010

Rating: 0

I seem to have the same problem with Flamerats too. They don't really seem to hit anything. I mean I never tried loading a mission with just Flamerats to see how they react, but still... One Gunner seemed more than capable of doing what a Flamerat was trying to do. It might be the range, it might be the fact that Flamerats are only really effective on fast moving objects, but either way. Flamerats are a complete waste as far as I can tell.

Libra

Play Libra

Jan. 07, 2010

Rating: 0

Oh! Now I get it. I don't know if the instructions weren't clear or if I'm not awake enough yet but either way... I wasn't paying attention to the fact that the weight meter at the top of the scale is reading the maximum DIFFERENCE between what's on the two scales. For some reason I thought it was reading overall weight. Other than feeling like a dumbass I'm not on my way to finishing this game. 4/5. Sorry, no 5/5 because it's just a puzzle game. But it's one of my highest rated puzzle games.

Libra

Play Libra

Jan. 07, 2010

Rating: 0

Nice game. Haven't voted for it yet though. For some reason I'm stuck on level 2 and honestly can't figure it out. I know that there is a solution I just can't see but it almost feels like the scales are 1 block too long.

Mushroom Man

Play Mushroom Man

Dec. 28, 2009

Rating: 0

Fun. The only issue I've noticed is it seems to get stuck between levels quite often. I have to hit F1 to pull up the help screen just to move on to the next level. And yes, the password system is obsolete and annoying.

Garden of War

Play Garden of War

Dec. 27, 2009

Rating: 0

Game is way too simple and boring. Not worth playing for more than a few minutes. I didn't even get to a point of seriously upgrading troops. It just wasn't enough fun to find out what else it could do. I also noticed some minor errors. Once I had wiped on color completely off the map, no bases anywhere, and yet they still were making new troops. Only happened once but the chance of the error is still there.

Weapon

Play Weapon

Dec. 26, 2009

Rating: 0

After a while of playing I see a few things that could use some work. Some attachments can be purchased but don't do anything when added. I'm not talking about the cosmetic ones. Obviously cosmetic upgrades are only for looks. I'm talking about some of the weapon upgrades. Like right away with the glock pistol the Glock 18 Mod doesn't turn my pistol fully automatic. I still have to press the button each time I fire. There were more but I can't remember and I honestly don't feel like clicking through them all to find them. Is anyone else having these problems?

Weapon

Play Weapon

Dec. 26, 2009

Rating: 0

I'm going to beat myself up now... I know where you got the idea for this game. At least I feel like I do anyway. It's based on an arcade game in which you are a tank trying to defend certain situations against the enemy. The first mission was the landing at Normandy. Either way, good game. It plays well. A few things weren't quite what I expected, like the grenade, but there are no main complaints.

MoMiner

Play MoMiner

Dec. 17, 2009

Rating: 0

done on the 13th try. not too hard. upgrade fuel efficiency, ability to find fuel, and steering and you'll be fine.

MoMiner

Play MoMiner

Dec. 17, 2009

Rating: -1

Do not see what the problem with the controls is. You press right the digger turns towards the right of the screen. You press left the digger turns towards the left of the screen. I think most of the people who are having trouble with the controls are they type that aren't able to adapt to situations. I will say though that a WASD so my left hand wouldn't be on the wrong side of the keyboard would be nice. Or at least, for me and the other control problems, to be able to map keys.

SlideMote

Play SlideMote

Dec. 12, 2009

Rating: 0

Nice art but that's about all. Impossibly slow compared to other games like it. And yes, the screen shaking is annoying.

Roly-Poly Monsters

Play Roly-Poly Monsters

Dec. 10, 2009

Rating: -1

Personally I do not believe that these puzzles were harder than the others. I actually had some difficulty with some of the others but this was pretty straightforward. Good game though still. Good improvement to the series. Still, too short like others have said.

the Kill Kar: Revenge

Play the Kill Kar: Revenge

Dec. 03, 2009

Rating: 0

It does get a bit repetitive but I do still like it. Can't really find any major flaws in it.

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