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mordor21's Comments

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Newtonian

Play Newtonian

Dec. 01, 2009

Rating: 0

I'm hearing a lot of parrots squawking about some concept called "counterintuitive". First off, stop copying each other. Second, it's counterintuitive because you made an assumption. Learn to play the game the way it plays and stop complaining because it doesn't play the way you think it should. Unlike the gears in this game, nothing revolves around you.

Screw Effect

Play Screw Effect

Dec. 01, 2009

Rating: 0

Don't rate a game low because it's too hard. Rate yourself low because you aren't a very good player. 4/5 for the game, 0/5 for the whiners.

Dynamite Blast

Play Dynamite Blast

Dec. 01, 2009

Rating: 0

I'm also having no problem with the cursor scroll. Maybe the rest of you need to learn mouse control?

Dynamite Blast

Play Dynamite Blast

Dec. 01, 2009

Rating: 0

Not a ripoff of Demolition City. In Demolition City you destroyed immobile buildings. I'm not saying the idea wasn't taken from Demolition City but it's Demolition City with a twist. I see this as a Demolition City mod, not a ripoff. 4/5.

Dale & Peakot

Play Dale & Peakot

Dec. 01, 2009

Rating: 0

What the minority lefties are trying to say is make the controls customizable. As for the majority righties the controls are fine. I don't see what everyone is complaining about with the controls though... Maybe the spacebar as a shoot button? I don't know... Either way it works for me. 4/5.

Building Stacker

Play Building Stacker

Nov. 29, 2009

Rating: 0

Gets real boring around floor 1.

Fly Squirrel Fly

Play Fly Squirrel Fly

Nov. 18, 2009

Rating: 0

And for those who are complaining about the giant GameNinja ads... Did you see who this was uploaded by? Was it gameninjadotcom? Don't most Armor Games have big annoying preloaders and "Please click on me!" ads all over them? So what if the dev wanted to pimp his own website. It's his game, his website. You don't like it? Go sit on a Kitten Cannon.

Fly Squirrel Fly

Play Fly Squirrel Fly

Nov. 18, 2009

Rating: 0

In case you can't tell my last comment was sarcasm. I gave this 5/5. It is a blend of all the other types of games like this so far. It has the instant death objects like Toss the Turtle and Kitten Cannon. It has the rocket like Toss the Turtle and Learn to Fly. It's not a ripoff of one game, but a ripoff of all of them. Just for this fact alone it is a brand new game. It blends elements from many popular games and tries to piece them together. The only thing I think is missing the is the ability to control your creature like in Toss the Turtle and Learn to Fly and not so much the "good luck to you" launch and watch approach like Kitten Cannon.

Fly Squirrel Fly

Play Fly Squirrel Fly

Nov. 18, 2009

Rating: -1

This is a ripoff of Toss the Turtle!!! Which is a ripoff of Hedgehog Launcher!!! Which is a ripoff of Kitten Cannon!!! Which is a ripoff of... oh forget it... I'm too tired for this.

StarBaron

Play StarBaron

Nov. 09, 2009

Rating: -1

For all those people complaining that they fought the first battle first because it was highlighted. 1) What part of the words "fight the final battle" didn't you read on the screen after you clicked on it? 2) In games like these, do you ever start from the center of the galaxy and work your way out? No... You're always working your way in. Clicking, and then even playing, the final battle was pretty much your own lack of common sense. Good game. And despite what some have said I don't care how many sprites there are. If using a lot of memory bothers you then blow the dust off your NES and go play Super Mario Bros.

Robot Rush Trial Test

Play Robot Rush Trial Test

Nov. 06, 2009

Rating: -3

Way too short. The concept is nice but I feel like I just played a kindergartner's version of the first 3 levels of Mario.

Shadez 2: Battle for Earth

Play Shadez 2: Battle for Earth

Nov. 06, 2009

Rating: 0

Unfortunately it's a lot simpler than that. If the content we need to pay for is simply locked within the program someone will hack it and have it on one of two websites within the next few months. If not, then no one will ever play the extra content. It's that simple. I'm sorry people but this is ridiculous. I can go right now to the store and buy a console game, with a lot better story, graphics, and everything else, for $20 simply because it's gotten a little old. The most I'd pay for a flash game, even a good one, is probably $3-$5.

Colour My World

Play Colour My World

Nov. 03, 2009

Rating: 0

Very artsy. 4/5. Dialogue is wah wah emo crap. 0/5. Not really a puzzle game. More like a click random objects to make flowers grow and a few to actually get where you're going. 1/5. Same glitch as everyone else only I can't even make it to the tunnel. I get reset before then. 1/5. Final: 1/5.

Ge.ne.sis

Play Ge.ne.sis

Nov. 02, 2009

Rating: 0

Don't get me wrong. I like it. It's just too colorful for me. And when it comes to battling the only thing I ask is more room for the information. You leave over half the screen for the animations of battles, but even so the animations still override the information in the background at times. Why not go ahead and make the information bar bigger? And maybe the buttons too during battle. The smallest part of the whole screen is the actual buttons you need to choose attacks. It's a good game. I did give it 4/5 if it makes you feel any better.

Ge.ne.sis

Play Ge.ne.sis

Nov. 02, 2009

Rating: 0

It's alright I guess.. The artwork is nice but at times annoying. Everything is so colorful and bright that things seem to blend together too much. The concept is okay but it needs refinement. I'm going to give this the benefit of the doubt and give it a good rating, but only because I don't feel like playing it anymore to see if it gets any worse.

Red Storm

Play Red Storm

Nov. 02, 2009

Rating: 0

I think my main point is... I know this is going to be just like Robokill. And you're right, it isn't. But don't try pulling that "Inspired by Mechwarrior" junk with me. Robokill was inspired by Mechwarrior. You simply took Robokill, ripped some of the best ideas out and threw them in the trash. Then you downgraded the graphics and programming. Then you chewed it up a little and spit it back out to make this.

Red Storm

Play Red Storm

Nov. 02, 2009

Rating: 0

I can tell you only get money from killing. You got money from killing in Robokill also. The point is that in Robokill they awarded you for your time by allowing money and equipment drops from the boxes you destroy. They also allowed extra money and equipment to be dropped from enemies which I always liked. I felt that from developer to player it was a gift for spending all that time destroying everything. As a game mechanic I felt like I was scrapping parts and what money I could find from the enemy. In this it just doesn't happen.

Red Storm

Play Red Storm

Nov. 02, 2009

Rating: 0

Not a single bit of extra cashed is dropped by anyone. The equipment that does get dropped gets dropped by enemies, not by the boxes. Pay attention. I have yet to see any drops made by any boxes, period. Also, the "store" doesn't refresh it's inventory. Bought everything from one place, made it half-way across the map only to discover I was stuck with the same crappy weapons I made it that far with. Wasn't until the next stage that I managed to buy new weapons. Also, the "store" is incredibly bland. If you're going to imitate another game also try imitating it's feel. The "store" should make itself more obvious. It could also use with a bit of an update like possibly a clerk of some sort like on Robokill. Make it feel more like a store or a parts requisition department, something. Right now it feels like I'm poking my head in the Rusky lost and found bin.

Red Storm

Play Red Storm

Nov. 02, 2009

Rating: 0

I was wrong. This isn't as good as Robokill. In Robokill new weapons and money are left behind after destroying the environment. Which makes the environment more than just a bunch of annoying boxes in my way. This game gives no reward for taking the time to truly clear a room and so turns the objects into the room nothing more than a highly unpleasant obstacle.

Red Storm

Play Red Storm

Nov. 02, 2009

Rating: 0

I give it 3/5. It really is worth more than that due to programming and what not, but it's so unoriginal it isn't funny. I would say this is almost an exact copy of "Robokill" but it isn't. It is exact. Sure you changed the sprites and added cut-scenes, but other than that, this is Robokill all over again.

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