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Loot Loop Loot

Play Loot Loop Loot

Jun. 17, 2020

Rating: 2

This is one of the best games I have seen recently. What is very interesting: In other games, fights get longer and longer, up to the point where it becomes very boring. Here it is pretty much the opposite. The game starts rather slow, but progressing makes it faster and faster (at some point, you sometimes wish that it would be a bit slower actually, since you barely have time on looking at your possible loot cards. If I had critisize something, there are only 2 tiny points: - The game is too short :-P (but that's what good games often are) - I don't like the dark zones... I'm aware that you have a very short time of actually looking at the loot cards, but at least at the point where you get set cards, it becomes impossible to decide if you want to take one or not. For me, it has been proven better to just go through these zones without taking any loot. So maybe these zones 'could' be replaced. Still, it definitely deserves a 5/5

Developer response from PeachTreeOath

Thanks for the feedback and I'm glad you picked up on the vision of the game! You're right that even though the monsters get harder and more complex here, so too do the loot options so it feels like you're stepping on the gas more and more as you progress. The idea was spawned from the question of what would a loot decision game look like? Since that is the core skill for the players to learn, I wanted to keep having the players get better at loot analysis and testing their abilities. You're definitely right that there are instances where it is too quick to analyze everything, even I can't do it lol. So sometimes you need to make suboptimal decisions (like Speed Chess) or forego it altogether like you said for the dark zones. I appreciate the feedback though, and in a full version I'd like to have multiple worlds with different zones, so maybe only a dark world would have dark zones, or maybe the map has moving clouds and it's only dark if a cloud is passing over it or something.

Knight-errant

Play Knight-errant

Mar. 07, 2020

Rating: 2

simply one of the greatest puzzle games I found here on kong so far. Just brilliant

Idle Pins

Play Idle Pins

Oct. 03, 2019

Rating: 12

It seems to me as the synth-lab is not working while being offline. I think this should be changed, as it takes long enough to level up the pins anyways

Developer response from Arkshija

There is a feature planned for that, now that the game is working without big bugs I can start adding stuff with less risk to collapse everything else as I did with Idle Accelerator >.<

Incremental Adventures

Play Incremental Adventures

Aug. 20, 2019

Rating: 5

There should be a possibility to priorize the autobuyers (without disabling them). At the moment, it seems the first one (automatically) gets the highest priority. I bought the autobuyers about 3 hours ago (leaving them all enabled), and now the stat levels are: 26 / 23 / 13 / 13 / 11, without having had a choice which upgrades would have priority for me. Would be cool to have such an option in a future update. Other than that, it's a nice game with a lot of potential.

Encaged

Play Encaged

Aug. 03, 2019

Rating: 4

Very nice concept... got through in about 20 minutes, so I wished there were more levels ;-)

Amidst the Sky

Play Amidst the Sky

Jul. 16, 2019

Rating: 0

interesting game... the difficulty is surprisingly well balanced (hard enough that you'll have to perform some map-parts a few times to make it through, but not so hard that you start to get frustrated). I just did not really get the meaning of the endings (normal and true ending).

AntiVillain 1 - Welcome To Chaos City

Play AntiVillain 1 - Welcome To Chaos City

Nov. 05, 2017

Rating: 4

you know when you are gonna face opponents when there is a narrow passage with 1 or more certain squares you have to pass to proceed

AntiVillain 1 - Welcome To Chaos City

Play AntiVillain 1 - Welcome To Chaos City

Oct. 22, 2017

Rating: 0

A great game so far. Looking forward for the missions. The only critics I have is that I found the second mission a bit too fight-based (I don't mean it was too difficult, but the same fights over and over again became a bit boring after a while).

Unpuzzle

Play Unpuzzle

Sep. 19, 2017

Rating: 6

an amusing short game. However, I have to critisize one thing: It seems impossible to do anything wrong. If you remove a piece, it's never a mistake and it always brings you closer to the end. I wished there were some levels where you can also fail, where you can be completely stuck (the puzzle pieces that unlock after a certain amount of removed pieces could be a good way to create such levels). I'd like to see some levels where I actually have to think a bit, not just looking for any removable piece. Beside of that, I like the concept and I think this game has good potential

Developer response from KekGames

I think the game is good in it's niche, it is relaxing experience - no restarts, no mistakes, no penalties, all game design solutions work to emphasize it. If you like to plan ahead, you can play one of my other games. Anyway, thanks for suggestion

ZS Dead Detective - Walls can Bleed

Play ZS Dead Detective - Walls can Bleed

Jul. 28, 2017

Rating: 0

nice game, I especially liked the weird humour. I just wonder a bit if speaking to the fat zombie doesn't make the game a little bit too easy. The idea of knowing when you are done with a certain location is nice, but additionally giving a concrete hint in the other location just makes it a bit too easy in my opinion. Besides of that, the only thing I could critisize is the short length of the game, looking forward to see more ;-).

Developer response from Lu_Muja

Well, yeah, hints can take the fun out of the game. I put them there as a last resort if you ever get stuck and frustrated, as an alternative to the walkthrough. And this game is a bit shorter than the other one, you're right... But I'm already working on the next one, and I have a feeling it'll be the longest one yet, so I hope you'll enjoy it :)

Sort the Court!

Play Sort the Court!

Jul. 13, 2017

Rating: 3

So simple, yet so great! I wished games like these would be badged instead of all those stupid multiplayer games. Games in the style of this one made Kong great... I wished they would still be the main part of it

Rogue Fable II

Play Rogue Fable II

Mar. 25, 2017

Rating: 3

surprisingly good game, could even be a candidate for an impossible badge (doing every class below 45 minutes)

SAGA Idle

Play SAGA Idle

Jul. 14, 2015

Rating: 0

Another little bug: you can transform your base hero to whatever hero type you want even if that hero doesn't have the required level yet

Developer response from nevesola

Thanks for the bug report, I'll look into it!

Run 3

Play Run 3

May. 24, 2014

Rating: 0

Truly nice game. Not much to complain about it. 1 question... is there any path leading 'home'? I think I completed each level available, but I want to be sure I didn't miss anything

Developer response from player_03

Not yet.

Exit Path

Play Exit Path

Mar. 10, 2014

Rating: 4

at the end, you write that you've spent hours putting together sketches etc. I wished you'd have spent a few more hours in adjusting the controls, they are truly bad rating: 2.7/5 (would be about 4/5 with better controls)

Dojo of Death

Play Dojo of Death

Jan. 21, 2014

Rating: 3

actually, the hard badge is very easy once you know how to do it. simply run around the whole area in big circles, you won't get hit by anyone... then, once no more opponents spawn, attack all crossbow fighters (keep in mind that you're invulnerable while dashing). Soon you should only have sword fighters following you... kill a lot of them, wait for all respawns and repeat the procedure. Always keep moving... and don't be afraid of the sword fighters... as long as their sword is not glowing yellow, you move along them as close as you want, they won't hurt you

10 is Again

Play 10 is Again

Jan. 10, 2014

Rating: 2

Very nice game with slightly increased difficulty to the first part (still, I think there should be a few more difficult levels). Maybe such levels exist in the mobile version... but... why do you make them only available as apps? Why not upload them here too? (You could as well get money here with the 200 levels that are available to sell, and the additional ones that are free could make a lot of people happier here)

Snail Bob 6: Winter Story

Play Snail Bob 6: Winter Story

Dec. 26, 2013

Rating: 7

Hmmm, I wonder if there will every be any Snail Bob games where there are levels that you have to use your brain... so far, all levels were really always straightforeward. I like the game concept, but it would really be nice to have some more challenging levels

Strand

Play Strand

Dec. 01, 2013

Rating: 4

Very easy, except for level 30 which took me about 15 minutes to figure out. I think it is a nice game, but why is the full version not available on PC? It's a shame that more and more games are only available as apps

10

Play 10

Oct. 19, 2013

Rating: -2

Hmmm... very easy hard badge actually... I only once had to refresh already... Beside of that, nice game, wished there were more (challenging) levels

Developer response from iojoe

There's a good chance of a sequel with more challenging levels :) Thanks notfromearth!

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