Just so everyone know, the game has a breaking glitch which can help save TONS of time - The game doesn't care if the two goals are covered by circles in different colors, it just checks if the two goals are covered. If you move the mouse fast enough between two (active) goals, the game counts them both as covered and then you win the level. I guess it happens if you move the mouse between the two goals in a single frame. This trick won't work if there is a wall between the two goals. For reference, my time for level 6 is 0.08, and for level 34 it's 0.10. Yellow world is the least broken that way, because most of the levels are designed with barriers between the goals. The glitch is still doable on levels 20 and 30. There may be other glitches as well which are linked to fast movement.
Hint for all struggling to get all coins on level 25 - remember that you don't need to build all blocks right at the beginning, you can clear the way for new places.
I liked the game. However, as others have pointed out, the currency/exp system is not right. In "upgrade" games, you usually have a currency-based upgrade progression where you need to spend coins for upgrades, or an exp-based upgrade progression where you need to spend "level points" you get after each level up, but not both. In this case, the upgrades alone are necessary for progression, or else it will be hard/impossible to pass some levels. Also, if you do a level-target progression, it should NEVER be a mission for specific stages - after you get the required level, the stage becomes not replayable anymore, so the stage in itself is actually obsolete and serves no purpose whatsoever.
Yes it's true! This is the first game I create in this style, and it's all serving as an experience for me. I get your idea. It really wasn't such a good idea to let it reach a certain level as a mission. Sorry
Also, a game designed for speedrun MUST have some kind of a reset button. Either a button that will reset the entire run from the beginning (not just the current level), or let us return to the "main menu", and then start a new run from there.
First time I'm seeing a game in the genre, where offline progress is bigger than idle online progress. Just goes to show how much the developers don't want us to play their game.
If you are interested in running this game, check out my run on YouTube for the tricks I used. Some of them are very precise, though. Level 16 can be improved by ~1 second by jumping over the white pillars and the last platform, without waiting for the moving platform.
As a speedrunner, I really liked the timing method you did here, excluding the load times. Some thing that bothers me, is the lack of the option to reset during the speedrun (in case I did a mistake, or missed an important cycle right in the beginning of a level). Can you please add the option to reset during the speedrun, and just let the timer continue as normal?
I guess no one will see this, but I put this game on Speedrun.com, if anyone is interested. This game can be quite surprisingly fast, if you know what you are doing and plan your way in advance.
Couple of things: 1) There needs to be a restart level option, without having to die first. 2) There needs to be a way to quit from a level to the level select screen. 3) If you choose an earlier level you completed, all the progress on the later levels vanishes, and you have to play them again to be able to proceed. 4) The level timer does not reset when you reset a level. 5) The time on the level select screen shows the global time you spent on the levels, not the "sum of best times", which I assume was the point.
After finishing the game once, I was interested in trying to speedrun it. This is where the bug pops in - when you start a new game, all the player stats are back at level 0, but the game tells me they are maxed (from the previous run), means I can't buy any stat in a new game.
The bug will be fixed in the next patch. To start a new game you just have to refresh the page and click on the new game button. Thanks for the notice.
For anyone interested, in addition my regular speedruns, I did a TAS run of this game, part for fun, part for showing off what can "theoretically" be done in the game. https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DYvMkxYfV2pY
Working on a fix right now. Thank you very much for reporting! EDIT: Fixed!